Elite Dangerous console development has been cancelled

Dwayne Harris   ·   About 390 words

Image from elitedangerous.com

Frontier Development just announced that they aren’t working on console releases for Elite Dangerous anymore:

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

I bought Elite Dangerous on PS4 in 2018. There was a lot that I liked about it (like exploring a real scale version of the entire Milky Way galaxy), and a lot I didn’t (like the constant grind to get anything good in the game). I played it pretty consistently on console until I bought it on PC about a year afterwards.

I had been playing it on and off since then, and was pretty interested when I heard about the Odyssey update (that’s the one where you can finally get out of your ship and shoot things on foot). I got access to the “alpha” in March last year, which seemed like pretty much the same version as what we got in the real release a few months later.

Like a lot of people on the Frontier forums and on reddit, I was pretty disappointed with the Odyssey release. The game was already too buggy, and this update just added more things that were also too buggy. But I was assuming Frontier would eventually start making some progress fixing things up and at least get the console release done.

I uninstalled the game a few months ago and I figured I would download it again when it seemed like it was in better shape, but it doesn’t feel like there’s much of a point now. The state of the game isn’t great and it doesn’t really sound like it’ll ever get much better.


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