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Apple’s Developer Guidelines for Ratings and Review Prompts

Apple Design:

Avoid pestering people. Repeated rating requests can be irritating, and may even negatively influence people’s opinion of your app. Consider allowing at least a week or two between requests, prompting again after people demonstrate additional engagement with your experience.

Prefer the system-provided prompt. iOS, iPadOS, and macOS offer a consistent, nonintrusive way for apps and games to request ratings and reviews. When you identify places in your experience where it makes sense to ask for feedback, the system checks for previous feedback and — if there isn’t any — displays an in-app prompt that asks for a rating and an optional written review. People can supply feedback or dismiss the prompt with a single tap or click; they can also opt out of receiving these prompts for all apps they have installed. The system automatically limits the display of the prompt to three occurrences per app within a 365-day period. For developer guidance, see RequestReviewAction.

There are a lot of apps that eschew a lot of these guidelines. I mean, how do you avoid pestering people when the entire idea of an alert asking for a rating/review is, by nature, pestering? It’s an oxymoron, like saying “Don’t pester people when you pester them.”

I actually knew about the system setting to opt out of these prompts. On iOS it’s in Settings → Apps → App Store: In-App Ratings & Reviews. On MacOS, it’s in the App Store app’s Settings window. On both platforms, it’s on by default. This is one of several settings that I would change, personally, but choose not to, as a critic / pundit / know-it-all, so as to have more of the standard experience that most users get. If you’re annoyed by these prompts though, you should feel free to turn them off.

Follow-Up Regarding App Store Reviews, Which Are Definitely Busted

I wrote yesterday:

And the apps that do the right thing — like Godier’s Current — and never solicit a review like a needy hustler are penalized.

On Mastodon, Steven Troughton-Smith responded:

Review prompts are the difference between a great app getting five positive reviews, and thousands of positive reviews. I would never recommend to a developer to not implement the APIs. It’s App Store Editorial suicide for most apps, since Apple tends to only pick things up when they have that body of review data.

I can see how my describing not prompting for reviews as “the right thing” looks like I’m suggesting developers should not prompt for reviews. That wasn’t my intention.

You have to play the game as the game stands, and Apple controls the game. And in the game as it stands, apps need 5-star reviews to gain traction in the App Store, perhaps especially so for apps in crowded categories. And for most apps, the only way to achieve that is through prompting. But it’s still the right thing to do, by users, not to do it.

That’s the problem with how Apple has set this up — to be competitive, apps need to do the wrong thing. I’m a competitive bastard. If I had an app in the App Store today, I’d almost certainly prompt for reviews. That’s the game. I admire developers who refuse to play this part of the game. It’s noble. But it’s not a winning strategy. I want Apple to fix the game — that’s the only real solution.

The system is so twisted that even Apple itself begs for these reviews from its own apps, even the system apps built into iOS. When else does Apple ever ask for anything? It looks needy and pathetic. Real Gil Gunderson vibes.

The funny thing is, this morning while I was reading the Mastodon thread with Troughton-Smith’s post, Ivory prompted me for a rating. Which I dutifully submitted. 5 stars, of course. Which brings me to another follow-up point. A few readers have emailed to object to the argument that it hurts developers to give apps anything short of a 5-star rating. (A few of these readers are from Germany, no surprise.) It’s logical, I agree, that a 4-star rating ought to be considered fair and just for a good app with obvious room for improvement. But anything short of 5 stars pulls down any good app’s average, because the overwhelming majority of users who rate apps only ever assign 5 stars for apps they like, or 1 star for apps they’re angry about. In a system where the overwhelming majority of users only ever assigns 1 or 5 stars, assigning 4 stars is effectively a mildly negative review. That sucks. Apple should fix it. But until they do (which, let’s face it, they probably won’t), obstinately ignoring that this is how App Store ratings work does not help good apps get the attention you think you’re helping them get with a 4-star rating.

Codex for Almost Everything

OpenAI (Hacker News): Codex can now operate your computer alongside you, work with more of the tools and apps you use everyday, generate images, remember your preferences, learn from previous actions, and take on ongoing and repeatable work. The Codex app also now includes deeper support for developer workflows, like reviewing PRs, viewing multiple files […]

Perplexity Personal Computer

Perplexity: Personal Computer brings the multi-model orchestration of Computer to your machine. It can work across your local files, native applications, connectors, and the web to complete complex and even continuous workflows. Personal Computer makes Perplexity Computer a more personal orchestrator, elegantly hybridizing the local and server environments for maximum security and productivity. Juli Clover: […]

Xcode 26.4.1

Apple (xip, downloads): Fixed crash for MetricKit apps built with Xcode 26.4 due to missing symbols when running on iOS, macOS, and visionOS versions below 26.4. […] Fixed stack-allocation bugs in async functions that caused “freed pointer was not the last allocation” crashes, particularly in swift_asyncLet_finish. These long-standing issues became more frequent in Swift 6.2 […]