Reading List
The most recent articles from a list of feeds I subscribe to.
The Obvious, the Easy, and the Possible
This 2021 post from Jason Fried is a good chaser to his “The Big Regression” this week (which I linked to yesterday):
Much of the tension in product development and interface design comes from trying to balance the obvious, the easy, and the possible. Figuring out which things go in which bucket is critical to fully understanding how to make something useful.
Shouldn’t everything be obvious? Unless you’re making a product that just does one thing — like a paperclip, for example — everything won’t be obvious. You have to make tough calls about what needs to be obvious, what should be easy, and what should be possible. The more things something (a product, a feature, a screen, etc) does, the more calls you have to make.
This isn’t the same as prioritizing things. High, medium, low priority doesn’t tell you enough about the problem. “What needs to be obvious?” is a better question to ask than “What’s high priority?” Further, priority doesn’t tell you anything about cost. And the first thing to internalize is that everything has a cost.
Obvious / easy / possible is a good filter through which to create — and critique — designs. To borrow an example from yesterday: old-fashioned analog light switches are exemplars of obviousness; most new-fashioned smart switches are exemplars of possibility.
Duolingo Dynamic Island Ads
Logitech Certificate Expiration Breaks App
1Password Browser Extension Code Injection
Howard Oakley on the MacOS 26 Tahoe UI
Howard Oakley, writing at The Eclectic Light Company
macOS Tahoe’s visual interface:
- Fits largely rectangular contents into windows with excessively rounded corners.
- Enlarges controls without any functional benefit.
- Results in app icons being more uniform, thus less distinguishable and memorable.
- Fails to distinguish tools, controls and other interface elements using differences in tone, so making them harder to use.
- Makes a mess where transparent layers are superimposed, and won’t reduce transparency when that’s needed to render its interface more accessible.
Maybe this is because I’m getting older, but that gives me the benefit of having experienced Apple’s older interfaces, with their exceptional quality and functionality.
It’s just remarkable how much better-looking MacOS was 10 years ago, compared to MacOS 26 Tahoe at its best. And it’s equally remarkable just how bad MacOS 26 Tahoe looks in many typical, non-contrived situations, where entire menus, search fields, and window titles are rendered completely illegible.