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The most recent articles from a list of feeds I subscribe to.
John Calhoun on Steve Lemay
Speaking of John Calhoun, he chimed in on a Hacker News thread last month regarding his experience working with Steve Lemay at Apple:
I think Steve Lemay is a good guy. I kind of fought with him when I was an engineer, he was a young, new designer (at Apple). But I always respected his point of view — even when we argued.
When Jobs came back to Apple in the latter 1990’s “Design” slowly came to have an outsized role. I was one half of the engineering team that owned Preview (the application) when Steve Lemay became a seemingly regular presence in the hallway. As the new “Aqua” UI elements arrived in the OS like the “drawer” and toolbar, Steve and his boss (forgetting his name right now — Greg Somebody?) were often making calls about our UI implementation.
I guarantee that was Greg Christie, who is in my opinion the least-known-but-most-missed person at Apple.
Steve Lemay insisted the drawer live on the right side of the window. This was inexplicable to me. I saw the layout of Preview as hierarchical: the left side of the content driving the right side. You click a thumbnail on the left (in the drawer) the window content on the right changes to reflect the thumbnail clicked on.
Steve said, no, drawer on the right.
“Why? Why the hell would we do that?”
Steve was quick: “The Preview app is about the content. The content is king.”
I admit that I still disagreed with him after the exchange, but I had a new respect for him as a designer because he was able to articulate a rationale for his decision. I suppose I was prejudiced to expect hand-waving from designers.
It’s a good sign when you lose an argument but gain respect for those arguing the opposing side. (And, Calhoun notes, the Preview sidebar eventually did move to the left, after split views replaced drawers in AppKit.)
(Addendum: Steve also invented the early Safari URL text field that also doubled as a progress bar. Instant hate from me when I saw it: it was as if the text of the URL you entered was being selected as the page loaded. So I’m old-school and Steve had some new ideas…)
I had the same reaction as Calhoun when I first wrote about Safari, two days after it was announced and released as a public beta at Macworld Expo in January 2003. (That was a year before I created Markdown, so I had to edit raw HTML just now to update a few broken links to working versions at the Internet Archive.) I wrote then:
Progress Bar Behind Location Field
Hideous. It looks like partially-selected text. Please scrap it.
But by 2009, reviewing the public beta of Safari 4, I had changed my mind, and admitted I was wrong in my initial assessment of the progress-bar-in-location-field combo control:
But I quickly grew accustomed to it, and soon grew to miss it when using other browsers. It was, I soon decided, a damn clever way to show progress in a way that was prominent while the page was actually loading, and without taking up any additional space on the screen after loading was complete.
That innovation is a nice feather in Lemay’s cap.
An Ultralight MacBook and Other Apple Silicon Roads Not Taken
Modern FatBits Mode
Only Time Will Tell
Richard Moss’s 2010 Interview With John Calhoun on the Origins of Glider
Richard Moss, back in 2010:
John Calhoun’s Glider games hold a special place in the history of Mac gaming, acting almost as an icon of the platform through much of the 1990s. They spawned a hugely dedicated fan base, which produced a ridiculous amount of original content both for and about Glider — especially Glider 4 and Glider PRO, the later versions.
I caught up with Calhoun over email recently, and quizzed him on the origins and development of the series. This is the first part of that interview. Read on to discover where the idea for Glider originated, how the game came to exist, and how it dramatically altered Calhoun’s future.
Here’s the updated working link to part 2 of the interview, and to Moss’s feature story, “Dreaming of a Thousand-Room House: The History and Making of Glider”. The links to those pages in part 1 of the interview are both out of date and result in 404s.
Moss, of course, is the author of the excellent book The Secret History of Mac Gaming, which features an entire chapter on Calhoun and Glider, aptly titled “Quintessentially Mac”.