Reading List
The most recent articles from a list of feeds I subscribe to.
Glider Is Back in the Mac App Store
John Calhoun, on Bluesky (and also a new blog):
I re-made Glider some years back for MacOS/iOS. It broke at some point (perhaps an Apple change for Retina displays?) so I pulled it from the App Store.
(Claude looked at the code — found some minor coordinate issues. Thanks!) Glider Classic for MacOS is back on.
11 years between version 1.0.4 and yesterday’s 1.1 looks like a long time. But when you consider that Calhoun shipped the original Glider back in 1988, that puts things in perspective. If you’ve never used Glider, it remains an all-time great procrastination utility. There aren’t many Mac apps still in development from that era.
(Calhoun, you will recall, in addition to making a slew of early Mac games, went on to a long career as an engineer at Apple, where, amongst other things, he worked on Preview for many years. He now makes cool personal projects like SystemSix and this excellent model of the Pan Am Orion that was in some old movie.)
Steven Soderbergh Twice Pitched James Bond Projects
The Playlist:
The first pitch, he said, goes back to 2008, and it was already pretty radical by Bond standards. “I had pitched in 2008 the idea to Barbara Broccoli of a parallel franchise,” Soderbergh said. “Set in the ’60s, R-rated, violent, sexy. Fictional backstory to real historical events, different actor, different universe.” [...]
That version was designed to open up a different, more lo-fi, stripped-down, and cost-effective way of making Bond movies, but not a replacement for them. “[It would be] cheaply made, where you get people like me, who are interested in that approach to do one of these things,” Soderbergh explained. “It’s just another lane that exists totally separate from the normal Bond movies.”
Broccoli and company, he said, were at least open enough to hear it out. “They were intrigued,” Soderbergh said. “But didn’t move forward.”
This hurts — it hurts to ponder what could have been.
Apple Frames 4
Federico Viticci:
Today, I’m very happy to introduce Apple Frames 4, a major update to my shortcut for framing screenshots taken on Apple devices with official Apple product bezels. Apple Frames 4 is a complete rethinking of the shortcut that is noticeably faster, updated to support all the latest Apple devices, and designed to support even more personalization options. For the first time ever, Apple Frames supports multiple colors for each device, allowing you to mix and match different colored bezels for each framed screenshot; it also supports proportional scaling when merging screenshots from different Apple devices.
But that’s not all. In addition to an updated shortcut, I’m also releasing the Apple Frames CLI, an open source command-line utility that lets developers and tinkerers automate the process of framing screenshots directly from the Mac’s Terminal. And there’s more: the Apple Frames CLI is also designed to work with AI agents, and it comes with a Claude Code/Codex skill that lets coding agents take care of framing dozens or even hundreds of screenshots in just a few seconds, from any folder on your Mac.
I’ve been using this recently and it is super helpful. I must frame dozens of screenshots a week and always looking for more efficient workflows for it.
Memory, They Say, Is the First Thing to Go
Welp, turns out I wrote an entire post about the Control-scroll zoom-in-and-out feature all the way back in 2006, when it was a new feature in Mac OS X 10.4 Tiger. Somehow, between 2006 and last year, I completely forgot about it. I don’t think it helps that the settings moved from the Mouse panel to the Zoom sub-section inside Accessibility. But I’ve used it so much in the last year, since rediscovering it, that I can’t believe I ever forgot it. Anyway, after I posted about it earlier today, a few people told me they could swear they learned about it here, long ago. They were right!
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