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With Soulframe, Digital Extremes Didn't Ask For Permission But Instead, Begged For Forgiveness

Soulframe Digital Extremes Game Informer Issue 377 Cover Art Reveal

Last month, I visited Warframe developer Digital Extremes’ office in London, Ontario, of Canada, to hang out with the team behind Soulframe for a couple of days, interview its various discipline leads, and learn about this studio’s first game in nearly a decade. It was during those initial interviews that I learned Soulframe was a game Digital Extremes committed to making before asking its “corporate overlords,” which is Tencent, the Chinese-based megagiant publisher that acquired Leyou, the company that owned a majority stake in the developer. 

In the words of Digital Extremes CEO Steve Sinclair, the team begged for forgiveness (instead of asking for permission). 

During my first interview with Sinclair and Co., he showed Game Informer senior video editor Alex Van Aken and I the slide deck he used two years prior to pitching Soulframe to Tencent. Now, anyone familiar with Soulframe, the fantasy MMO that’s available to play in an alpha state today, will know it was revealed at TennoCon in 2022… four years ago. You do the math. 

“This is the slide deck I used two years ago for Tencent,” Sinclair tells me. “Because yeah, you’re supposed to – what do you call this, ‘Ask for permission or beg forgiveness?’ Yeah, this was the beg forgiveness. We already kind of said, ‘Here it is! Sign up!’ [And they were like,] ‘Hey guys, do you want to tell us what this is about?’” 

Sinclair says Tencent was “cool” about it, though, as you might infer from the game’s continued early access program and success. He tells me the reason Soulframe exists is because in 2016, a person in Digital Extremes’ statistics department [Editor’s Note: Sinclair says they are no longer with the studio, adding they chose to leave] said “Warframe was declining and sunsetting, and it was time to face that fact that it would be over soon and that we needed something new, otherwise we’d be doomed.”

“And of course, as we have seen, somehow impossibly, that was not true at all,” he continues. “Two years later, we hit an all-time high with [the Plains of Eidolon expansion] release, and then last year, we beat that. So Covid ups and downs, and with [Warframe creative director Rebecca Ford] leading the Warframe ship, it has achieved new, new highs.” 

Game Informer

Soulframe creative director and former Warframe art and animation director Geoff Crookes says this line of thinking among the aforementioned statistics department employees was common wisdom back then – in 2016 – and that trends have changed, meaning live-service games can last much longer than anticipated with proper support. 

Because Soulframe is the latest game to grace the cover of Game Informer, we’ll be posting behind-the-scenes stories like this alongside exclusive videos and more for the next few weeks. If you aren’t subscribed to Game Informer, you have until April 22 to do so and ensure a copy of this issue reaches your mailbox. Plus, anyone subscribed will be receiving a Soulframe Preludes code to check out the game early. More information about codes can be found here

For more exclusive Soulframe insight, head to our hub here

A VA Black Mega Church Donated $1 Million to Keep Local Residents in Their Homes

In a stunning partnership with the mayor of Alexandria, Alfred Street Baptist Church has stepped up and paid off debts for hundreds of public housing residents.

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Sources: Alibaba anonymously released AI video model HappyHorse-1.0, which ranks at the top of Artificial Analysis' AI model leaderboard, above Seedance 2.0 (Juro Osawa/The Information)

Juro Osawa / The Information:
Sources: Alibaba anonymously released AI video model HappyHorse-1.0, which ranks at the top of Artificial Analysis' AI model leaderboard, above Seedance 2.0  —  Alibaba Group has anonymously released a new AI video generation model called HappyHorse-1., which rose to the top of an AI model leaderboard …

Prove You're Human, A New Game From The 1000xResist Team, Combines AI Anxiety, Severance, And CAPTCHA Tests

Game Informer

Ever since I played 1000xResist (and gave it a glowing review upon Game Informer's relaunch), I have been eager to see what its developer, Sunset Visitor, would do next. Today, the indie studio finally pulled the curtain back on its next project, Prove You're Human, a dark sci-fi narrative adventure game where you interact with the world using a CAPTCHA mechanic. Take a look at the reveal trailer below. 

The game, like 1000xResist, combines a wide variety of visual and narrative elements that sound overly complex at first, but seem to gel well in the trailer. In a conversation with Remy Siu of Sunset Visitor, he tells me more about the upcoming project. You play in first-person as a human who decides to undergo a Severance-like procedure and send a copy of their consciousness into a digital world. This digital clone's goal is to convince a sentient AI named Mesa that she is not a human, but Mesa is completely convinced she is. The game also uses full-motion video to represent the real-world version of the digital protagonist, creating a clear visual separation between the two entities.

As you explore Mesa's surroundings, you use a CAPTCHA system – like the ones you use to log in and prove you're not a robot – to investigate and progress through the story. In one instance, the player takes a photo of a tree. After selecting all the squares that contain parts of the tree, it suddenly catches on fire. Other instances of the system are more narrative-based; we see a photo of a child that says to select images of "you, before," and another photo of a woman's back that says to select images of "you, after death."

 

While 1000xResist was published by Fellow Traveler, Prove You're Human will be published by Black Tabby Games, the developers of Slay the Princess. It will be Black Tabby's first time publishing a game; in addition to the typical financial assistance in getting the project off the ground, Black Tabby is also providing narrative and creative consultation across Prove You're Human's development cycle. On that note, while the game centers on questions of AI, Black Tabby's Abby Howard tells me the publisher's contract forbids the use of generative AI in the development process.

Despite the trailer's brevity, I am glad to say its visuals and tone are very reminiscent of 1000xResist, and despite telling a very different story, Sunset Visitor's style is unmistakable. I look forward to playing it, though its release window is yet to be announced. When it does launch, it will come exclusively to PC, though Black Tabby says not to rule out an eventual console port.

Meta commits to spending additional $21B on AI cloud infrastructure from CoreWeave, running from 2027 to 2032, on top of its prior $14.2B deal that ends in 2031 (Jordan Novet/CNBC)

Jordan Novet / CNBC:
Meta commits to spending additional $21B on AI cloud infrastructure from CoreWeave, running from 2027 to 2032, on top of its prior $14.2B deal that ends in 2031  —  Meta has committed to spending an additional $21 billion on AI cloud infrastructure from CoreWeave, which comes on top …