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Opaque, which offers enterprise tools for data privacy in AI workflows, raised a $24M Series B at a $300M valuation, bringing its total raised to $55.5M (Duncan Riley/SiliconANGLE)

Duncan Riley / SiliconANGLE:
Opaque, which offers enterprise tools for data privacy in AI workflows, raised a $24M Series B at a $300M valuation, bringing its total raised to $55.5M  —  Confidential artificial intelligence platform provider Opaque Systems Inc. today announced that it has raised $24 million in new funding …

Untitled John Wick Game Is A Gun-Fu Brawler Being Developed By Saber Interactive And The Movie's Director

Untitled John Wick Game Saber Interactive Lionsgate Gun-Fu Brawler Keanu Reeves

Saber Interactive, which is the developer behind all kinds of games like World War Z, Evil Dead: The Game, and Warhammer 40,000: Space Marine 2, has revealed John Wick, a third-person action game based on the brutal action movies. It's being developed alongside John Wick movie series director Chad Stahelski and features Keanu Reeves' likeness – there's no word on whether he will return to voice the character in the game, though. 

The trailer looks a lot like the John Wick movies, which means you see a stylish Keanu Reeves shoot, punch, and stab enemies with ease. The trailer shows a tailor of sorts creating a new suit for John Wick, explaining, "A man with your skillset must be able to move unrestrained, unconstricted; he must be versatile, capable, adaptable; he must be grounded, stable, constant." That monologue is contrasted with John Wick killing people left and right, using whatever he can get his hands on in a nondescript city. 

Check it out for yourself in the Untitled John Wick Game reveal trailer below: 

"Created in collaboration between Saber, Lionsgate, and franchise director Chad Stahelski, the new 'Untitled John Wick Game' will feature an original script set in the John Wick timeline, expanding on the franchise's lore with familiar characters fans already know, as well as completely new ones," the trailer's description reads. "Saber's design will be faithful to the unique style and signature elements of the series, including a distinct gun fu combat system, jaw-dropping camerawork, immersive driving experiences, and a variety of memorable environments, all crafted to make players feel like they are in a John Wick movie, playing the role of John Wick himself." 

This Untitled John Wick Game is actually not the first game starring Keanu Reeves' assassin – developer Bithell Games released John Wick Hex back in 2019. You can read Game Informer's John Wick Hex review here

Are you excited for this John Wick game? Let us know in the comments below!

Castlevania: Belmont's Curse, Made By Konami And The Dead Cells Devs, Launches In 2026

Game Informer

If the explosive popularity of the Metroidvania genre is any indication, Castlevania is one of the most influential game series of all time. That said, it's been years since the franchise got a new entry, and even longer since it got a 2D entry. Thankfully, today's PlayStation State of Play announced that the series, much like Dracula, is rising from a deep slumber. Castlevania: Belmont's Curse, a new sidescrolling entry in the series, will drop later this year.

The game is being developed in a partnership between Konami, which made the originals, and two indie teams: Evil Empire and Motion Twin. The latter two are best known for their work on the Dead Cells games, with Evil Empire assisting the main team at Motion Twin with post-launch updates. Dead Cells takes heavy inspiration from Castlevania, both aesthetically and mechanically, and the game even got a massive Castlevania expansion a few years ago.

Belmont's Curse is set 23 years following Castlevania III: Dracula's Curse, which dropped in 1989 for the NES. The series has been around for quite a while, as this year is Castlevania's 40th anniversary. 

Belmont's Curse is out in 2026 for PlayStation 5, Xbox Series X/S, Switch, and PC. For more on the franchise and these developers, check out our impressions of the Return to Castlevania DLC for Dead Cells

El Paso airspace closure was reportedly triggered by the CBP’s use of an anti-drone laser

The hours-long closure of El Paso airspace stemmed from the use of an anti-drone laser deployed by Customs and Border Protection, according to reports from The New York Times and the Associated Press. Sources tell The Times that CBP officials didn't give the Federal Aviation Administration "enough time to assess the risks to commercial aircraft," […]

Saros Will Let You Teleport Straight To Unlocked Biomes

Game Informer

Saros is not a sequel to Returnal (at least we don't think it is), but it is undeniably a follow-up to Housemarque's excellent rogue game, building on what the team built mechanically in that game.

Today's State of Play Saros trailer focused on many elements that will separate it from Returnal. For one, there are many more characters to interact with. Between runs you will talk to other survivors in The Passage. There also appear to be far more permanent progression options to unlock.

The trailer also showed options for making the game more difficult or easier by turning on and off abilities. Housemarque stressed, however, that striking a balance is important. You can also teleport straight to unlocked biomes, a big dpearture from Returnal.

Finally, Housemarque explained (to a small degree, at least) how the eclipse system will work. You can manually activate an eclipse and it will change how the world looks and sounds, and enemies will become more powerful and do more damage. But there are also some positive outcomes, too, making it worth activating.

Saros releases April 30.

Game Informer