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Red Dead Redemption Is Coming To Netflix Games Next Month, Despite Recent Rating For PS5, Xbox Series X/S, And Switch 2

Red Dead Redemption Mobile Netflix Games

Despite a recent ESRB rating for Red Dead Redemption on PlayStation 5, Xbox Series X/S, and Switch, the Rockstar Games-developed Western's next platform for play will be Netflix. That's according to new iOS and Android store listings that display Red Dead Redemption at Netflix games available starting next month, on December 4. 

Because it's a mobile port of Red Dead Redemption available to play on Netflix, you will need a Netflix membership to try it out. The base game will be available in this mobile port as will its zombie apocalypse DLC, Undead Nightmare. 

"When federal agents threaten his family, former outlaw John Marston is forced to hunt down the gang of criminals he once called friends," the app store's description reads. "Experience Marston's journey across the sprawling expanses of the American West and Mexico as he fights to bury his blood-stained past in the critically acclaimed predecessor to the 2018 blockbuster, Red Dead Redemption 2." 

Though the game is a mobile port, it actually looks pretty decent, probably the result of the original game launching back in 2010. 

It's currently available on those launch platforms – PlayStation 3 and Xbox 360 – and you can also play it on PlayStation 4, Xbox Series X/S (via backwards compatibility), Switch, and PC. Following a recent ESRB rating for the game on PS5, Xbox Series X/S, and Switch 2, spotted by Wario64 on Bluesky, fans expected an announcement for those platforms soon. However, it seems Netflix is next up as the new place to play Red Dead Redemption. 

Red Dead Redemption is coming to iOS and Android on December 4. 

In the meantime, read Game Informer's reviews of Red Dead Redemption and Red Dead Redemption II

Are you going to try out Red Dead Redemption on your phone? Let us know in the comments below!

RetroSpace Devs On Immersive Sim Horror Gameplay: 'The Game Will Not Hold Your Hand At All'

RetroSpace Immersive Sim Shooter Horror PC Game The Wild Gentlemen Kwalee System Shock Sci Fi Thief Deus Ex

The immersive-sim genre is one of my favorites, and though it's been around for decades, developers continue to innovate greatly in the space. And I love it. You give me a strange space station à la System Shock and some horror elements, and I'm probably already sold (maybe I shouldn't be so easy?). Toss in a unique aesthetic and tone, and you certainly capture my attention. 

That's why I'm excited to share a brand-new gameplay trailer for RetroSpace, an upcoming disco-punk space horror immersive sim developed by The Wild Gentlemen and set to be published by Kwalee. If you keep an eye on this genre of games, there's a good chance you've already heard of RetroSpace; if you haven't, The Wild Gentlemen describes it as a "disco-punk space horror where you can be a sneaky chap or a mutant action hero as you try to survive on a space station swallowed by a black hole."

It further describes the adventure as a mind-bending ride with weird creatures, immersive features, time jumps, and '70s mustaches inspired by games like – and this is what really sold me – System Shock 2, Thief, Deus Ex, BioShock, and Prey. 

You can check out all that and more in the exclusive gameplay trailer, complete with commentary from creative director Bánk B. Varga, below: 

In RetroSpace, you are but a simple janitor who has been plunged into the terror of deep space, black holes, and mysterious time jumps... and you're also humanity's last hope now. You'll need to traverse the Aurora 5 station to figure out what went wrong while avoiding (or defeating) the various enemies and creatures who now call it home. You'll encounter humanoid insects, dangerous fang-bearing plant creatures, massive mutant pigs, and humans with a skin-crawling smile. 

The game is an immersive sim, and the new gameplay trailer showcases how you can interact with its various physics and systems. Light oil on the ground to engulf enemies in flames; take out the lights above you to darken a space; and go in with wrenches blazing or stealthily to defeat whatever stands before you. 

There's a lot more happening in RetroSpace, and I interviewed creative director Bánk B. Varga over e-mail to learn more. You can read that Q&A below: 

Game Informer's Wesley LeBlanc: Can you describe to me "disco-punk" and what makes RetroSpace a disco-punk space horror game? 

The Wild Gentlemen's Bánk B. Varga: The name disco-punk comes from the fact that the game specifically evokes the atmosphere of the disco era, i.e., the 1970s, and the unique charm of classic sci-fi movies of the time, such as Logan's Run, Buck Rogers, and Silent Running, just to name a few. In addition, the game is characterized by a unique sense of humor, and horror – psychological horror in particular – is also one of the main elements of the game. This strange blend gave rise to the term "disco-punk space horror." 

Can you tell me about the game's Prey/System Shock/Dishonored inspiration and why immersive sim was the way to go for RetroSpace?

The immersive sim nature was one of the first things we agreed on when we started designing the game. We are huge fans of the Thief series, the System Shock games, Deus Ex, Prey, and many others. We wanted to make a game that has a strong narrative thread, but still gives the player a high degree of freedom, encourages experimentation and out-of-the-box thinking, and doesn't hold the player's hand. We wanted players to immerse themselves not only in the game setting, but also in the myriad of game systems, too. We wanted them to constantly be thinking about how they could outsmart not just the enemies in the game, but the game itself and us devs.

 

What's the idea behind the Mutamods and the game's cloning system? How did all that come about? 

We definitely wanted to give players some kind of special abilities, and that's how Mutamods came about. These are mutations derived from animal genes that allow players to create their own "builds" in the form of specific combinations of these special abilities. These include passive and active, and offensive and defensive Mutamods, so some support open confrontation, while others support stealth. In addition to Mutamods, you also have tech gadgets at your disposal, so you can just use one of the two, mix both, or even play the game without using them at all. 

We wanted to use the cloning system to explain in-lore why the player can come back to life again and again. Our protagonist is a janitor whose job is extremely dangerous and often ends in death, so Aurora 5, the space station, is able to clone them indefinitely. Unfortunately, cloning is not always perfect, so each time you are reborn, you will get a kind of "cloning error," a negative effect that you will have to adapt to. You can remove this effect by extracting the genetic material from your corpse, thereby cleansing yourself of the effect. This is a system inspired by both Soulslikes games and by the traits of Void Bastards; we just gave it our unique spin. 

No two playthroughs are the same, according to you. Is RetroSpace run-based, or do you mean full playthroughs of the game from start to credits? And in your words, why are no two playthroughs the same? 

The game does have a somewhat fixed main storyline, but beyond that, the player is free to decide on a lot of things. There are side missions and collectibles, and often the game opens up completely and lets the player decide what to do and in what order, but what makes the game replayable the most is the variety of features, tools, abilities, and combinations available to overcome any problem, be it an enemy, a puzzle, or just a locked door. 

From the beginning, we designed the game so that most problems can be solved in many different ways, and the game rewards you for trying to think outside the box. Of course, there will be simple problems with simple solutions, but for the most part, you will be free to do as you please, and the game will not hold your hand at all, so don't expect glowing quest markers or yellow-painted platform edges. 

In addition to the general freedom, replayability is aided by the aforementioned cloning errors, which are guaranteed to cause unexpected situations, as well as the fact that the game will have a total of eight different endings, depending on how the player played the game.

RetroSpace is set to launch sometime in the future on PC via Steam. You can wishlist it on Steam here

Death Stranding Isolations Is An Original Anime Series Coming To Disney+ In 2027

Death Stranding Isolations Anime Animated Series Disney Plus Hideo Kojima Productions

Death Stranding creator Hideo Kojima has announced that a new original anime series called Death Stranding Isolations (working title) will premiere on Disney+ in 2027. Based in Kojima Productions' Death Stranding universe, Isolation will follow a young man and woman as they set out on an adventure. 

The story will be told through a traditional hand-drawn 2D animation style and created by "some of Japan's top animation talent at E&H Production, who are currently working to bring the series to life, according to the announcement page by Kojima Productions. E&H Production is a Japanese animation studio created in 2021 by former MAPPA director and animator Sunghoo Park, and is responsible for series like Ninja Kamui, Red Cat Ramen, Monsters: 103 Mercies Dragon Damnation, and Bullet/Bullet

Here's a look at the key art for Death Stranding Isolations

"Announced in front of a packed auditorium at the Disney+ Originals Preview at Hong Kong Disneyland Resort, executive producer of the series’ Hideo Kojima, and the series’ director Takayuki Sano, appeared on stage to announce that their first ever partnership with a global streaming platform will be with Disney+ and that the latest expansion of the Death Stranding franchise will be an animated series," according to the announcement post. "New concept art created by Ilya Kuvshinov, who served as character designer for Ghost in the Shell: SAC_2045, was also revealed along with the Death Stranding Isolations (working title) announcement."

Here's the full synopsis of Death Stranding Isolations

Once, there was an explosion...

Lonesome souls of the dead manifest in the physical world, reaching in search of the living. However, the connection they create triggers a massive explosion that eradicates anything of this world—a phenomenon referred to as the Death Stranding. These events wipe out nations as well as civilization itself. People who remain are now isolated, withdrawn, and without connections. As humanity stands at the brink a legendary porter set out to transport both cargo and wishes of its senders, reconnecting people in the hope that they might still be saved.

Based on the video game born out of the mind of legendary game creator, Hideo Kojima, comes a new animation series headed by Japan’s up-and-coming animation studio E&H production. Helmed by E&H’s Takayuki Sano, it follows in the footsteps of the original in spirit and ideas and depict the world of Death Stranding through a bold and yet subtle touch and top-class hand-drawn animation.  

Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness.

On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins.

And now, comes another explosion... 

Death Stranding Isolations is the current working title, so the series' name could change, but when it premieres, it will do so on the Disney+ streaming service in 2027. Isolations is not to be confused with Death Stranding: Mosquito (working title), which is an animated film set in the Death Stranding universe currently in the works, or the live-action Death Stranding movie A24 is creating with A Quiet Place: Day One director Michael Sarnoski. 

In the meantime, read Game Informer's reviews for Death Stranding and Death Stranding 2: On The Beach

What kind of story do you hope Isolations tells? Let us know in the comments below!

Latest Fallout Season 2 Trailer Features New Vegas, Deathclaw, Kumail Nanjiani, Macaulay Culkin, And More

Amazon Studios Prime Video Fallout TV Adaptation Season 2 Trailer Stills

Prime Video has released a new trailer for the second season of Fallout ahead of its premiere next month, and it features New Vegas, a Deathclaw, whispers of civil war, and our first look at two new characters played by Kumail Nanjiani (Eternals, The Big Sick, our Castlevania IV episode of Replay) and Macaulay Culkin (Home Alone, The Pagemaster). It also features returning cast members Ella Purnell as Lucy, Walton Goggins as The Ghoul, and Aaron Moten as Maximus. 

Season 2 of Fallout premieres on December 17 on Prime Video, which is Amazon's streaming service, and "will pick up in the aftermath of Season One's epic finale and take audiences along for a journey through the wasteland of the Mojave to the post-apocalyptic city of New Vegas," according to a press release. 

Check out the Fallout Season 2 trailer for yourself below

If you missed Season 1, I highly recommend it as both a Fallout fan and as someone who likes great television – it is shockingly good, especially as a standalone story in the Fallout universe of events. All episodes of Season 1 are available to stream on Prime Video right now.

 

Season 2 of Fallout premieres on Prime Video on December 17. Read Game Informer's review of Fallout Season 1 here

What Easter eggs did you spot in the new trailer? Let us know in the comments below!

Horizon Steel Frontiers Is An MMORPG Set In Guerrilla's Horizon Universe, And It's Coming To PC And Mobile

Horizon Steel Frontiers MMORPG Hunting Action NCSoft Guerrilla Games PlayStation Studios PC iOS Android Mobile

Korean publisher and developer NCSoft (of Guild Wars 2 fame) has unveiled Horizon Steel Frontiers, an MMORPG set in Guerrilla Games' Horizon universe, and it's coming to PC and mobile devices. NCSoft is developing Horizon Steel Frontiers in collaboration with Guerrilla, which developed 2017's Horizon Zero Dawn and 2022's Horizon Forbidden West, and Sony Interactive Entertainment. 

Horizon Steel Frontiers is set in a new area called the Deadlands, where specialized machine hunters roam. NCSoft says the game "builds on Horizon's signature hunting-action gameplay while introducing advanced MMORPG systems, featuring deeply customizable combat and extensive player freedom." 

In this Horizon game, you won't be playing as Aloy – instead, you will create your own machine hunter with deep customization options inspired by tribes and factions from the single-player games, according to NCSoft. 

Though the game will be playable on PC, Guerrilla studio and art director Jan-Bart Van Beek says in the game's announcement video that Horizon Steel Frontiers has been built specifically for mobile, meaning this likely isn't the same rumored live-service multiplayer Horizon project Guerrilla is reportedly working on

"Players take on the role of machine hunters chasing opportunity in a region called the Deadlands," Van Beek says. "This is inspired by Arizona and New Mexico. You're sharing the frontier with thousands of other players, sometimes working together to take down machines, and other times competing with rival tribes – or fighting over resources – and that mix of cooperation and competition creates moments that you could never script." 

Van Beek says that at the heart of the Horizon story is the search for balance between humanity, nature, and technology, and that sometimes it's harmony and sometimes conflict, but it always creates a world of mystery and beauty. 

Horizon Steel Frontiers executive producer Sung-Gu Lee says the game's core concept can be summed up in one phrase: "the thrill of taking down colossal machines." 

 

"Our main focus is designing a new combat experience tailored for an MMORPG," Lee says. "In Horizon Steel Frontiers, we've added unique original gameplay elements to the process of taking down giant machines. For example, after destroying a specific part of a machine, you can quickly approach and climb onto it using the pullcaster and set traps on the damaged part and inflict status effects." 

Lee says you can even pick up weapons knocked off of machines and carry them on your mount to use in subsequent fights. He continues, adding, "At the heart of giant machine hunts are two core values: cooperation and strategy." 

"Players must take on their roles, act strategically, and work together seamlessly," Lee says."These combat mechanics truly shine in large-scale battles, offering the scale and dynamism that only an MMORPG can provide."

Here's a look at gameplay from Horizon Steel Frontiers: 

NCSoft did not reveal a release date or whether Horizon Steel Frontiers is paid or free-to-play, but it will be playable on PC and mobile devices when it launches in the future.

In the meantime, read Game Informer's reviews of Horizon Zero Dawn and Horizon Forbidden West

Are you interested in playing Horizon Steel Frontiers? Let us know in the comments below!