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No Law Is An Open World Cyberpunk FPS From The Developers Of The Ascent from Game Informer RSS feed.

No Law Is An Open World Cyberpunk FPS From The Developers Of The Ascent

No Law Neon Giant The Ascent Developer First-Person Melee Shooter Cyberpunk RPG

Neon Giant, the developer behind 2021's The Ascent, has revealed No Law, a first-person shooter RPG set in a cyberpunk open world. Revealed during The Game Awards 2025, No Law is currently in development for PlayStation 5, Xbox Series X/S, and PC. 

In the reveal trailer, we get a look at the beautiful city of Port Desire, the sprawling and seedy Unreal Engine 5-developed setting for No Law, as well as Grey Harker, the ex-military veteran that players will control in the game. We meet Harker, who has left his war-torn past behind for a quieter life, at a moment where the past comes calling, and trouble finds him once more. Using his "black-ops instincts and custom hardware," Harker is set on taking back what's been stolen from him and confronting the city that wronged him. 

Check it out in the No Law reveal trailer for yourself below: 

Neon Giant says No Law is a cyber-noire narrative with deep player agency, noting that "whether you favor precision, stealth, or destruction, your approach defines the experience." 

"Master advanced military upgrades, experiment with sci-fi tools and vertical movement, and turn every mission into a personal story of revenge, consequence, and survival," a press release reads. "Set against the backdrop of Port Desire, a sprawling port carved into the cliffs of a restless sea, No Law invites players into a world built on neon sleaze instead of regulation. The city is a hub of import and excess, overflowing with colorful characters whose motives are as murky as the smog-filled skyline. From the rooftop gardens to the alleys below, every inch of Port Desire is alive, reactive, and waiting to be shaped by the player's choices." 

Check out the screenshots below for another look at Port Desire: 

 

Ahead of Neon Giant's unveiling of No Law, I spoke with studio co-founder and creative director Tor Frick and co-founder and co-creative director Arcade Berg about the game. They tell me The Ascent taught Neon Giant that the team really wants to push the envelope on immersion. 

"The games are very different [...] but there's lots of crossover," Berg tells me. "What we really learned a lot about making The Ascent was how to tell a story with the world. It had a story and side missions, but it wasn't a narrative-heavy game. It told a lot of stories in the environment with the set, with the art, with the conversations NPCs were having, and we learned a lot about in-world storytelling that isn't explicit. Not every story has to be told with words, voice, or text, so we're always trying to ask [with No Law], 'Is there a story there?'" 

With No Law being Neon Giant's second cyberpunk game, I was curious about what it is about these types of settings that draws the studio in. Frick tells me cyberpunk worlds allow for a lot of video game actions to fit narratively. "We're very precious about having a world where everything we do in the game fits in the fiction of the world," he says. "That's a big part [of our love for cyberpunk]; we can kind of mold the world to fit what the game needs. [Plus], there's a certain mood and vibe we really enjoy: Judge Dredd, Running Man, all these tongue-in-cheek comfort food experiences, and we really enjoy the lighthearted vibe of those things. 

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Berg adds that those specific cyberpunk examples use violence as a spectacle, "the kind that makes you smile," and that fits what Neon Giant is going for in No Law. 

"The violence in our game is supposed to be a spectacle, too; the kind that makes you smile," Berg says. "There's horrible violence and the fun kind. We can't do dark, sad, and gritty; we want you to have a really good experience playing this game, laughing, at times feeling like a badass, to have the world respond to that, noticing what you're doing, and what you opted not to do. Cyberpunk is cool, and we enjoy it." 

The team is calling No Law a cyber-noire story, and Frick and Berg tell me it's because this game has moments to breathe and soak in the vibes – and there's also a detective element to the story, though the duo doesn't share more on that front. That's one way the two think No Law stands out from the obvious elephant in the room: Cyberpunk 2077. 

"It's clear that [No Law] is very much different," Frick tells me. "The art style and setting itself, this is a very lush city, and we're focusing a lot more on the density and the intimate feeling. We're not aiming to build a vast open world, but are focused on making a very dense open world with a very different scale and a very personal story." 

Frick says Harker's story isn't the end-all, be-all of Port Desire – it's just another story happening in this city. Berg chimes in, adding, "It's much more human and personal and intimate, and we made a lot of cool stylistic choices because of that." 

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The two close out our conversation by explaining they feel Neon Giant fans like the studio's particular brand of personality – it's the biggest point of positive feedback the studio received from The Ascent. 

"If you've played The Ascent, you'll get a feel that [No Law] is the same team," Berg says. "That's what we're aiming for, even with this game that's completely different." 

No Law is being published by Krafton and will launch on PlayStation 5, Xbox Series X/S, and PC sometime in the future. 

In the meantime, read Game Informer's review of The Ascent

What do you think of No Law's reveal? Let us know in the comments below!