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What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director from Polygon - All RSS feed.
What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director
Balancing a game’s difficulty, especially one that’s meant to challenge the player, presents its own challenge for developers. Sometimes, the final game ends up being easier than some developers desired. Such is the case with Lost in Random: The Eternal Die, a roguelike spinoff of 2021’s Lost in Random that casts players as a remorseful […]