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How Gearbox Designed The Open World Of Borderlands 4 from Game Informer RSS feed.

How Gearbox Designed The Open World Of Borderlands 4

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/07/03/e5a1e611/how%20gearbox%20designed%20the%20open%20world%20of%20borderlands%204%20_%20game%20informer.jpg" width="800" height="450" alt="How Gearbox Designed The Open World Of Borderlands 4" typeof="foaf:Image" class="image-style-body-default" /></p> <p>In this exclusive cover story interview, Gearbox Software's Andrew Reiner (formerly <em>Game Informer's </em>Editor-in-Chief), Anthony Nicholson, and Graeme Timmins discuss Borderlands 4's seamless open-world design. The group shares insights into the team's philosophy throughout the project, the side activities players can expect, and the rewards they can unlock via exploration and missions. &nbsp;</p><h2>How Gearbox Designed Borderlands 4's Open World:</h2><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/MOwGXe3ZSpU" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>Thank you for watching this video. If you enjoyed it, please subscribe to our <a href="https://www.youtube.com/gameinformer">YouTube channel.</a> Watch our exclusive feature on <a href="https://www.gameinformer.com/exclusive/2025/06/27/how-gearbox-is-designing-new-weapons-for-borderlands-4">the revamped weapon system</a> or our <a href="https://www.gameinformer.com/feature/2025/06/24/embracing-the-chaos">exclusive cover story</a> (subscription required) to learn more about the next Borderlands installment.&nbsp;</p>