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​​​​Windblown uses friendship to get around roguelike dread from Polygon - All RSS feed.

​​​​Windblown uses friendship to get around roguelike dread

I have a confession: I’m a rampant roguelike uninstaller. Almost invariably, I reach a point with games like Balatro, Dead Cells, or Hades when, watching my playtime balloon, I feel the need to remove the temptation to play the game. Roguelikes, almost by definition, pursue an addictive structure that reviewers often describe as the “one […]