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Entity spawning diagrams, dynamic attributes, and The Making of Prince of Persia from Liza Shulyayeva RSS feed.

Entity spawning diagrams, dynamic attributes, and The Making of Prince of Persia

I’ve been doing a lot of work with timers and multiple entity spawning, as well as modifying entity attributes on the fly based on player input. It’s been very interesting - and possibly the most interesting part is that it hasn’t been that hard. Yet. That’s a very present “Yet”, just so you know. It will get harder. To get my head around what has to happen in-game I’ve been sketching and jotting things down on paper in the notebook I originally bought for GDC notes. And making small and messy diagrams of entity spawning hierarchies. The notes look something like this (I picked out the cleanest page with the least furious cross-outs on it):