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Experimenting with procedurally generated levels in ImpactJS from Liza Shulyayeva RSS feed.

Experimenting with procedurally generated levels in ImpactJS

I have been experimenting with procedurally generated levels in ImpactJS. Up until now everything I’ve done was using levels pre-made in Weltmeister (Impact’s inbuilt level editor). However, being able to generate levels on the fly seems like it would be a much more scalable and more interesting approach for some types of games.