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Refining on-the-fly pit spawning in Impact from Liza Shulyayeva RSS feed.

Refining on-the-fly pit spawning in Impact

I’ve been continuing to play around around with my procedural level experiment in Impact. In the last update I talked about spawning obstacles (just pits for now) on the fly. The pits were spawning, but I had another problem: pits would sometimes spawn too closely together and overlap each other, creating “superpits” that the player wasn’t able to jump over.