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Getting around the HTML5 canvas ctx.fillText line break limitation from Liza Shulyayeva RSS feed.

Getting around the HTML5 canvas ctx.fillText line break limitation

Today I implemented a really cool plugin by quidmonkey. The plugin allows you to use Canvas-native fonts in an ImpactJS game. Out of the box, text in Impact is displayed through the use of images - there’s an image with each letter of your alphabet spaced out in a particular way, and you then draw parts of this image to put together letters in whatever order.