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Gone Home Designer Steve Gaynor Announces Next Game Springs, Eternal

Fullbright, the studio behind Gone Home and Tacoma, has revealed Springs, Eternal, a new first-person exploration game set within a mysterious hot spring. Revealed during the PC Gaming Show today, it's currently in development for PC and scheduled to launch on Steam sometime in 2026.
Notably, Fullbright is now "primarily the solo developer label of founder Steve Gaynor," who previously stepped down from the development of a once-Fullbright game, Open Roads, following allegations of employee misconduct and creating a toxic workplace. After stepping down as the creative lead of Open Roads, the developers behind the road trip adventure game formed the Open Roads Team to release it. It's been over a year since Open Road's launch in 2024, sans Gaynor, and now Gaynor is preparing to launch Springs, Eternal next year.
Check out the Springs, Eternal reveal trailer below:
"In Springs, Eternal, players explore the dark, winding, wooded paths of Stillwater Springs, a secluded, dreamlike, and eerie retreat nestled deep amongst the fog-shrouded pines – an otherworldly location that is equally inviting as it is unsettling," a press release reads. "As they tread and illuminate the trail, flashlight in hand, players will begin to piece together the humanistic and deeply heartfelt memory of the romantic relationship that brought them here, and perhaps discover where it will lead them next."
During Springs, Eternal, players will encounter a cast of other lost souls, each with their own reasons for being at Stillwater. The press release says that, "In a first for Fullbright, engaging in branching dialogue with this cast of characters reveals who they are, how their stories relate to your own, and what other secrets the supernaturally-tinged Stillwater might be hiding."
Springs, Eternal is set to launch on PC via Steam sometime in 2026.
In the meantime, be sure to read our review of Open Roads, and then read our thoughts on Fullbright's last release, Tacoma. After that, read Game Informer's Gone Home review.
Haddonfield Heights Multiplayer Map Revealed For IllFonic's Halloween

IllFonic released a new trailer for its asymmetrical multiplayer horror game, Halloween, during today's PC Gaming Show, and it showcases its first map, Haddonfield Heights. Of course, Haddonfield is the fictional Illinois town where killer Michael Myers attempts to kill Laurie Strode in the original 1978 Halloween film, so it's no surprise a map like this is in the game.
Developer-publisher IllFonic and co-publisher Gun Interactive describe Haddonfield Heights as a map nestled beneath the iconic Haddonfield water tower that brings players deep into the heart of the town, "introducing a warm, tight-knit neighborhood that hides terror behind every picket fence and perfectly manicured lawn." It features a cluster of charming homes, plenty of front yards and winding side streets to hide in, and a neighborhood full of nooks and crannies necessary to run from (or stop) Michael.
Check it out in the Haddonfield Heights trailer for yourself below:
As a civilian, you will have to scavenge for supplies, guide residents to safety, and locate a phone to call the police before the time runs out in Haddonfield Heights. And if you're playing as Michael, you can expect to prowl the shadows and use abilities like Shape Jump to traverse through the neighborhood unseen and strike without warning.
"This neighborhood allowed us to reimage the tension of Haddonfield in a way that feels both intimate and terrifying," IllFonic design director Jordan Mathewson writes in a press release. "We wanted players to feel the comfort of the neighborhood they recognize from the film right before we turn it into a panic. Every hedge, hallway, and backyard was built to heighten suspense and reward clever play, whether you're hunting or being hunted."
Halloween launches on PlayStation 5, Xbox Series X/S, and PC via Steam and the Epic Games Store on Tuesday, September 8, 2026.
In the meantime, read Game Informer's exclusive interview with IllFonic about the game.
Are you excited for Halloween? Let us know in the comments below!
Wreckreation Studio Three Fields Entertainment, Founded By Former Burnout Devs, Puts Employees On Redundancy Notice

Normally, releasing a game is a cause for celebration for a developer, but two months after launch, Wreckreation studio Three Fields Entertainment is facing some hard times. According to a post from its CEO on LinkedIn (which we learned about thanks to GamesIndustry.biz), the entire studio's staff is currently "on notice for redundancy."
"Today I am having to share one of the hardest messages of my career," CEO Fiona Sperry's post reads. "After twelve years of building and nurturing Three Fields Entertainment, I am forced into the situation of today placing our entire team on notice of redundancy."
The post goes on to detail the company's financial status. Despite the game being published by THQ Nordic, Sperry claims the studio has had to self-fund "most of this year and all of the post launch content," and after doing so for months, leadership "simply cannot sustain the studio in its current form." As a result, the post is both a public announcement of the redundancies and a call to potential business partners that can help fund the studio as it finds its footing.
"My hope is that by showing this work publicly, someone out there might also see that potential and perhaps an opportunity could still emerge," Sperry's post continues. "But even if that hope does not materialise, we want this to stand as a testament to our vision and to the strength, passion, and skill of our tiny team. I truly believe in the potential of this game and in the brilliance of the people who built it."
Three Fields Entertainment was founded in 2014 by former developers of the Burnout series. Since then, it's developed games like Dangerous Golf, Lethal VR, Danger Zone 1 and 2, and Dangerous Driving. Its latest game, Wreckreation, launched on October 28 to a relatively lukewarm response, sitting at a 62 on Metacritic. If you want to check it out for yourself, you can pick it up on PlayStation 5, Xbox Series X/S, or PC.
SOL Shogunate Preview – A Deep Dive Of This Musically Inspired ‘Samurai Space Opera’

Platform:
PC
Publisher:
Chaos Manufacturing
Developer:
Chaos Manufacturing
Developer Chaos Manufacturing curiously describes its debut action RPG, SOL Shogunate, as a “samurai space opera.” When I ask CEO Guy Costantini and game director Leszek Szczepanski what inspired this theme, they cite a plethora of intriguing influences. The pair rattles off video games such as Metal Gear Rising and Final Fantasy XVI, film and TV series like Dune and The Man in the High Castle, and even anime like Attack on Titan and Knights of Sidonia. But the biggest inspiration for this upcoming sci-fi adventure, surprisingly, is music.
Revealed during today’s PC Gaming Show: Most Wanted, SOL Shogunate takes place in a future where humanity colonized the solar system and has culturally adopted the Japanese feudal system and culture. Like the best samurai tales, the game is a revenge quest centering on Yuzuki, the once-heir to a powerful Tennoji samurai clan that was wiped out by the rival Karasuma Clan. Yuzuki will enact her vengeance as an outlaw ronin across a sprawling metropolis on Earth’s moon; players will battle within its glass-domed cities, each inspired by different eras of Japanese history, as well as on the lunar surface itself.
“It’s what we would call a Moon that has been essentially developed,” Costantini explains. “It’s the gateway to the solar system. It’s been developed for around 150 years. So we have these large, rotating cities called lunar glasses that are built inside of a lunar crater. And essentially, these cities allow people to have simulated gravity, allow them to have biomes that are fully explorable.”
These domed cities feature architecture and other elements inspired by eras. For example, one city called Shin Edo is inspired by Feudal-era Japan, while another city, Tenkyo, draws inspiration from the late Showa-era of the 1980s. Of course, each city is heavily futuristic
Szczepanski and Costantini are industry veterans; Szczepanski has worked for Konami on series like Metal Gear and Castlevania, as well as with Guerrilla Games on the Horizon franchise; Costantini has tenure at Riot Games, CD Projekt Red, and Skydance. Both are massive action game fans from opposite spectrums of the genre, with Szczepanski professing his love of Platinum Games, the studio behind Bayonetta and Metal Gear Rising, while Costantini is an enthusiast of Elden Ring and Dark Souls masterminds From Software.
Despite being the yin to the other’s yang, SOL Shogunate is a visceral yet rhythmic, stylish action experience. “‘Samurai Space Opera’ is both figurative, because this is an epic adventure in space, but also is very literal,” Szczepanski says. “This is a musical adventure in space.” While not actually a rhythm game, Szczepanski says music is intimately woven into the experience; the soundtrack is being carefully curated – so far, we know Japanese rock act AliA is involved with the project – to provide a soundscape that emphasizes the thrills of gameplay to the highest degree so that every major battle or setpiece feels like an adrenaline-pumping, sensory-overloading music video.
“In many ways, my process of trying to figure out what this game is supposed to be, it was spending embarrassing amounts of time just browsing through YouTube and Spotify and other places, and just jumping from band to band and band and seeing what makes me feel the strongest, and finding a way to convey these like plethora of different feelings of these songs managed to make me feel to the players was the driving force behind all this,” Szczepanski tells me.
Combat is a slick and fast-paced affair, with players using a katana (one of several weapons the team will reveal later) to slice apart foes, while parrying incoming attacks. Strategy revolves around exploiting opponents’ elemental weaknesses players must discover during combat, a system dubbed the Vulnerability Matrix. Weapons can be equipped with various elemental properties, such as electricity, and other active abilities to create optimal loadouts against certain threats. Although you can’t be prepared for everything, SOL Shogunate will challenge players to study adversaries and learn how to adjust during the dynamic, ever-changing battles. Costantini also teases a gene-splicing mechanic for gaining and even combining powers, but is keeping details under wraps for now.
Chaos Manufacturing is also considering the setting by always posing the question: how would a samurai fight on the Moon? For one, Yuzuki wears a bio-ceramic skin that acts as the sci-fi evolution of traditional samurai armor, allowing her to survive exposure to space and augmenting her natural talents to superhuman levels. This armor is not only practical, but it also represents another piece of world-building, as it’s a symbol of Yuzuki’s ascension to the top of her clan.
Yuzuki is also equipped with Gravity Assist Gear, which, among other tools such as back thrusters, includes grappling hooks used to navigate areas, like pulling herself up platforms. This tool is also crucial to combat. Hooking onto enemies can either yank them towards Yuzuki or vice versa, and you can also use this tool to send enemies into environmental hazards. You can even weave electricity into your grapple attacks.
“[There are] a lot of combinations that will effectively be a rabbit hole for people to explore so they can decide, 'hey, I'm this kind of space samurai,’” says Costantini. “‘I like this kind of weapon, I like this kind of augmentation, I like this way of moving around the battlefield.’” And the reason we did it that way is because we can't wait to see what players will surprise us with as they mix these genes together and discover some of the stuff we hid there.”
SOL Shogunate is not an open-world game, but players can veer off the beaten path to complete optional tasks designed to add additional context to the world’s lore. But the adventure is very much centered on the primary story. Yuzuki can even mount a robotic horse, which draws from Szczepanski’s previous work on Sony’s Horizon series, but it’s unclear what else this mechanical steed can do. However, it helps reinforce this culture's romanticization of its past and how it cherry-picks the most desirable aspects to bring into the future, regardless of practicality.
“If you were in power, and you were idolizing a specific time period, and you had access to all the technology possible, you would give yourself the fantasy that you and your peers want. And that is why we felt that the samurai would totally create a mechanical horse,” says Costantini.
We won’t be playing SOL Shogunate until 2027 at the earliest, but it currently has no release window as the game is very early in development. Additionally, PC is the only confirmed platform for now. Still, Chaos Manufacturing has created a fascinating world and a mouth-watering gameplay premise. Hopefully, it lives up to its astronomical potential, and by channeling the studios’ love of the action genre, Japanese culture, and music, it has a real shot of making a big splash.
“SOL Shogunate is very much a product of all our individual passions,” says Szczepanski. “We are all in love with Japan and its culture, and we wanted to kind of share some of that love with the world. And we also wanted to embed this game with other things we are deeply passionate about.”
Sony Set To Publish Four-Player Co-Op Shooter Developed By JJ Abrams' Bad Robot Games Studio

Sony Interactive Entertainment has announced that it will publish an unannounced cooperative shooter in development at JJ Abrams' Bad Robot Games studio. The unannounced game is a "four-player, cooperative shooter" that's being directed by Left 4 Dead creator and designer Mike Booth, and it's set to launch on PlayStation 5 and PC sometime in the future.
JJ Abrams announced in 2018 that his film production company, Bad Robot, was expanding to create a video game studio called Bad Robot Games. At the time, Bad Robot Games entered into a partnership with Chinese conglomerate Tencent for the venture, with Mortal Kombat publisher WB Games involved as a minority stakeholder, but it's unclear if those two companies are involved in this Booth-directed game.
"We're greatly impressed with the talent Bad Robot Games has assembled at their studio, and are thrilled to partner with them to help produce and publish their upcoming game," vice president and head of SIE 2P/3P Content Ventures and Strategic Initiatives Christian Svensson writes in a press release. "Their unique creative voice and passion for innovating across all forms of interactive entertainment perfectly aligns with SIE's mission to craft experiences that resonate deeply with players. We can't wait for gamers to step into the world they've been building."
Bad Robot Games is a division of Bad Robot, which is a movie production company behind the Mission: Impossible series, the Star Wars sequels, the 2010s Star Trek movies, and more. It is "a dedicated game studio working on new and existing transmedia franchises" and is fully remote.
What do you hope to see of Booth's cooperative shooter game? Let us know in the comments below!







