Reading List
The most recent articles from a list of feeds I subscribe to.
The Video Games You Should Play This Weekend – April 17

Sorry, I actually can't stay long. I am working on my review of Saros, which you will be able to read on April 24.
We have Saros in hand and are currently working on the review, which you will be able to read on April 24 at 2:00 a.m. CT.
[image or embed]— Game Informer (@gameinformer.com) April 15, 2026 at 10:02 AM
But, I will offer you some great stories that appeared on the website this week, and we've got some recommendations for games you can play this weekend.
- 95 Rapid-Fire Questions About Invincible VS
- Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’
- Tomodachi Life: Living the Dream Review - You Get What You Give
- Soulframe: Digital Extremes CEO Says Putting 'Soul' In The Title Was An 'Idiot Decision'
- Pokémon Champions Review - It Hurt Itself In Its Confusion
- Soulframe Is A 'Response To The Cynicism Of The World,' According To Digital Extremes
Pragmata
Capcom's had a strong streak in recent months, and Pragmata continues the trend of quality releases. This new sci-fi franchise features some gorgeous sci-fi visuals and a heartwarming story that explores the dynamics of fatherhood. But for many players, the real draw is likely to be the slick dual-mechanic of combat, which mixes third-person shooting and a grid-based hacking system, both of which run simultaneously in real time as you battle squads of robotic foes. Pragmata hits a lot of marks well, and it's great to see Capcom establish a new game concept in the sea of sequels we see from major publishers these days.
You can read Game Informer's Pragmata review by following the link.
Returnal
Five years since its release, Returnal remains a haunting and intense third-person shooter, and one of the high water marks for shooter roguelites. Whether you played it at launch or never got around to it, this weekend would be an excellent time to pick the celebrated game back up, ahead of the much-anticipated release of Saros at the end of the month. While Housemarque's new game isn't a true sequel, the two share many of the same gameplay structures, as well as a thematic focus that is interested in exploring disquieting aspects of the human psyche. For what it's worth, Returnal is also on an impressive sale on PSN right now if you plan to play on PS5.
Tomodachi Life: Living the Dream
Tomodachi Life: Living the Dream is a sequel years in the making. Its cult following of fans has been creating towns of wacky Miis for years, and since Living the Dream dropped this week, they're finally able to take a new crack at it on the Switch. While it's certainly wacky, our reviewer Brian Shea admits that there's not much else to it, and while it's fun to see what hijinks your townsfolk will get up to, the lack of social features really holds the game back. Here's an excerpt from his review:
"Everyone will approach Tomodachi Life differently, and that is what makes it such a unique experiment. However, if you don’t have the time or creativity to imagine and engineer unique dynamics between tens of Miis, Living the Dream’s removal of the social features cannot serve as a safety net as it did with the 3DS release. And sadly, outside of the daily dose of comedy, there isn’t much more to buoy this release."
You can read his full thoughts here.
Mouse: P.I. For Hire
After years of teasers and delays, Mouse: P.I. For Hire finally launched yesterday, and according to our contributing reviewer, Billy Givens, it was worth the wait. Combining a noir story with classic rubber hose animation (think Steamboat Willie) and the mechanics of a boomer shooter (think Doom), Mouse's unique style really stands out. But how does it play? Here's an excerpt from Billy's review:
"With its black-and-white rubber hose animation, lively jazz soundtrack, and gripping detective noir setting, Mouse: P.I. For Hire serves up a refreshing 1930s-inspired experience in the seedy city of Mouseburg – a name that makes perfect sense given its population of anthropomorphic mice. Here, players control a gumshoe named Jack Pepper (voiced by Troy Baker), as he unravels an increasingly complex missing persons case sporting all the usual suspects from crooked cops and slippery politicians to charming socialites and tenacious reporters. This tale's smart, humorous writing and enigmatic characters play into hardboiled fiction cliches in amusing ways that kept me hooked throughout the dozen or so hours it took to reach its high-stakes finale."
You can read his full thoughts here.
Marvel Rivals Season 7.5
NetEase's hero shooter remains a juggernaut, drawing in both multiplayer fans and dedicated Marvel enthusiasts. Part of the appeal is the consistent pace of new events, characters, and seasons. Case in point: Today sees the release of season 7.5, which notably introduces the new playable character of Black Cat. After just a few matches, it's clear that learning her kit may be a significant challenge, as the character continues the trend we've seen recently of more mechanically complex setups. Stacked alongside new balance changes, a new event to earn rewards, and new costumes, there's reason to set aside some weekend time to try out the fresh content.
Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’

If you haven’t watched NoClip’s excellent two-part documentary about Digital Extremes’ sci-fi MMO shooter, Warframe, I highly recommend doing so. For the purpose of this story, that documentary is a great primer for the struggles the studio endured leading up to the launch of Warframe. But now, more than a decade and some change later, Warframe is still kicking, breaking its own playercount records as recently as last year.
The secret to that success, and the success Digital Extremes has found thus far with Soulframe, is keeping the amount of public scrutiny as high as possible, according to Digital Extremes CEO Steve Sinclair, who is also highly involved in the development of both MMOs.
“I think you guys probably have seen, even this year, really big table stake things coming out without necessarily facing sustained criticism, sustained engagement, and then imploding quickly,” Sinclair tells me. Highguard shut down the same week I visited Digital Extremes for this Game Informer cover story. “And the table stakes are so high, the investment, the dollars are so eye-wateringly large, they can’t, they don’t have enough runway to try and fix the problems.”
Sinclair says that because Warframe was made in a year under the threat of impending layoffs, lost contracts with publishers, and ultimately, the possibility of Digital Extremes’ closure, it was designed for a specific audience. That paid off, as Warframe remains a success today. “And when we were starting Soulframe, I think there was a large degree of skepticism that you can even do that anymore, but I would argue that you can’t afford not to,” Sinclair says. “You can’t afford to have a server bash one weekend and then the next week, it will go out, and if it doesn’t work in one week, we can’t afford the servers, so we’re dead and we’re done.
“And so everything that we’ve done is to try to keep the team as small as possible, to keep the amount of public scrutiny as high as possible, and to keep going through that cycle to test our theories against how our audience is going to react.”
That method has worked for Warframe, but it remains to be seen if Soulframe will find the same success - that will depend on the community playing it today. And if you didn’t know, you can join that community by subscribing to Game Informer by April 22 because all subscribers will be receiving a Soulframe Preludes code to check out the game early! More information about codes can be found here.
For more exclusive Soulframe insight, head to our hub here.
95 Rapid-Fire Questions About Invincible VS

In this exclusive cover story interview, Game Informer editor Marcus Stewart asks Mike Willette, the executive producer of Invincible VS, nearly a hunded rapid-fire questions about the upcoming fighting game based on Robert Kirkman and Corey Walker's bloody comic book series. Our Rapid Fire format serves as a great primer for interested players and also gives us the chance to test our worst comedic material.
Invincible VS Rapid Fire Interview:
Metro 2039 Preview – Grim Fiction Inspired By Darker Realities

Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Deep Silver
Developer:
4A Games
Release:
2026
Rating:
Mature
The Ukrainian-based 4A Games, developer of the Metro series, has been through hell since releasing Metro Exodus in 2019. Like all of us, it endured the hardships of the 2020 COVID-19 pandemic. But unlike most of us, it had an unfortunate front row seat to watch its country become embroiled in a brutal – and still ongoing – war with Russia. These experiences have profoundly affected the direction of Metro 2039, the fourth mainline entry in the post-apocalyptic first-person shooter franchise.
If you’re new to Metro, the universe is inspired by the Metro series of novels by Dmitry Glukhovsky. The games largely take place in a post-apocalyptic Moscow, which, along with the rest of the world, has been destroyed by a nuclear war. Because of the nuclear fallout, much of humanity was forced to live in the city’s underground metro tunnels as dangerous mutated creatures inherited the irradiated surface. The series has been tonally heavy, but describing Metro 2039’s reveal cinematic as “dark” would be an understatement.
As shown during a special developer presentation today, the trailer begins with a soldier, his face hidden by an oxygen mask, exploring a dark forest as an authoritative voice from a nearby megaphone commands him to wake up, promising clean air and a bright future. Children’s crayon drawings litter the ground, and as he picks one up, a small, red-headed girl appears in front of him. The soldier suddenly finds himself bound in a sea of chains; he sinks into them like quicksand as the girl watches unfazed.
The soldier then arrives near a train, as other soldiers pack lines of chained children into its cars. Horrified, the soldier chases the train as it begins to disembark, the panicked cries of its young passengers spurring him forward before a chain around his ankle pulls him to the ground. The man awakens in a subway tunnel to find an old woman who tells him that everything is always about him; the man vehemently refutes this while demanding to know the children’s location. The sky lights up as Moscow burns from the nuclear war that creates Metro’s wasteland. A destroyed classroom filled with rows of faceless, brainwashed children chanting “the enemy must be destroyed,” as blood seeps from what would be their eyes. The arrival of the Dark Ones, the mutated foes from previous games, prompts the man to open fire, but his target winds up being one of the kids he was trying to save.
4A Games states that Metro 2039 will be a hand-crafted single-player story-focused experience. The protagonist is known only as The Stranger, a reclusive soldier plagued by violent nightmares, and who 4A Games confirms will be fully voiced. He must embark on a journey to a place he swore never to return: the Metro, the underground network of subway tunnels most of humanity calls home. Why The Stranger must do this, and what made him promise never to go back to the Metro in the first place, is still a mystery.
Previous Metro games explored humanity before and after the world collapsed, and the lengths people will go to survive one more day. Although Metro has always been a bleak window into the consequences of humanity’s shortsighted actions as a form of anti-war commentary, 2039’s tone is perhaps most informed by the real-life horrors 4A experienced during the Russia/Ukraine war. “Everything we had planned for the next Metro changed in 2020, and more significantly in 2022,” says executive producer Jon Bloch. Creative director Andriy Mls Shevchenko adds that the war with Russia shifted Metro 2039’s thematic direction to focus more on “the cost of silence, the horrors of tyranny, the price of freedom.” The team is doubling down on making choice and consequence matter. “We will go where the worst of humanity will be on full display,” says Schevchenko.
Despite this direction, Ulmer clarifies that 4A does not want to romanticize or “make a theme park” out of the post-apocalypse. While the studio’s unique first-hand perspective of enduring the hardships of a real war – including the developer relying on battery generators for electricity and sheltering from rocket and drone attacks – will be reflected in 2039’s narrative, Shevchenko adds that this is still a Metro story. The game will mark a return to the tunnels of earlier games, though we don’t know if it will retain the more open exploration of Metro Exodus.
A snippet of gameplay shows The Stranger exploring a richly detailed, bombed-out laundromat. Metro staples, like wiping grime off your protective visor, monitoring your wristwatch that displays your remaining oxygen, and listening to the familiar radiation ticker, are all present. An opening in the wall has allowed snow to partially blanket the room, burying the skeletal remains of humans and other creatures. As The Stranger goes to inspect a fresh body, he’s interrupted by the arrival of large mutants resembling werewolf-like moles.
The Stranger bolts down an escalator, turning back only to take a single shot at his pursuer; like previous games, ammo must be scarce. The bullet barely registers as pain to the creature. It pounces on top of The Stranger, who must wrestle it to avoid getting his head ripped off by its gnashing, protruding teeth. The Stranger’s punch is reciprocated with a debilitating swipe by the mutant, and he manages a kick that provides just enough breathing room to lodge his knife through the mutant’s skull, killing it. The Stranger turns around to reveal he was at the doorstep of an underground shelter; soldiers pull him through the heavy doors, which close right before the other mutants can avenge their comrade.
This brief gameplay section was impressively rendered and definitely has the hallmarks of what fans would likely want in a new Metro game. We’re excited to see this somewhat underappreciated series make a comeback, and while the subject matter won’t be for the faint of heart, we can’t wait to survive the horrors of its fallen world one more time.
Battlefield 6 2026 Roadmap Reveals New Maps, Ranked Play, Naval Warfare, And More

Battlefield Studios has unveiled what’s coming to Battlefield 6 and Redsec for the remainder of the year via its 2026 roadmap. The game will soon receive a brand-new map – its biggest yet – alongside other updates based on player feedback.
When Season 3 begins in May, it’s getting a reimagining of a classic Battlefield 4 map called Railway to Golmund. The map is the game’s largest yet and is set in Tajikistan after the events of Battlefield 6’s campaign. Later in the season, another legacy series map will arrive: Cairo Bazaar, an updated reimagining of Grand Bazaar from Battlefield 3. Season 3 will introduce ranked play to Redsec, Battlefield 6’s free-to-play battle royale mode that launched last October.
Season 4 launches this summer and will add Naval Warfare to Battlefield 6 and Redsec. This will include a naval-focused map called Tsuru Reef, which Battlefield Studios bills as the “biggest warground yet” thanks to its expansive air and sea spaces. The map also features new naval vehicles, aircraft carriers with operational flight decks, and a dynamic wave system to add intensity to naval battles. Additionally, Season 4 will bring players back to the fan-favorite map Wake Island.
Season 5 closes out the year, and Battlefield Studios teases that it will introduce a location wholly new to the Battlefield franchise. The team also plans to reward players with a “special holiday jackpot” of three maps arriving that season.
Throughout the year, Battlefield Studios promises to continue implementing quality-of-life improvements based on community feedback. Priority features include leaderboards, a spectator mode, proximity chat, and a server browser with persistent servers. Lastly, for the competitive scene, the Open and Elite series kick off this year.
It’s good to see Battlefield 6 continue to receive support from a team that has been put through the wringer over the past few months. Following Battlefield 6's successful launch last October, the franchise's head Vince Zampella was killed in a car accident that December. Last month, Battlefield Studios was hit with layoffs across its multiple development studios (despite Battlefield 6 being the best-selling game of 2025). All of this took place while EA is in the midst of being acquired by a consortium of investor groups, the biggest being Saudi Arabia's Public Investment Fund.
For more on Battlefield 6, be sure to check out our review.


