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Crimson Desert Delayed From 2025 To Q1 2026
Pearl Abyss has announced that its upcoming single-player action-RPG, Crimson Desert, has been delayed. Originally set to launch on PlayStation 5, Xbox Series X/S, and PC sometime in "late 2025," the game will now launch in Q1 of 2026, the company revealed during a Q2 2025 financial briefing, as reported by Gematsu.
"Before the Q&A session, I would like to first share an update on the development status and release schedule of Crimson Desert, which many of you have been curious about," the company said during the call. "[The] launch of Crimson Desert, our first large-scale triple-A console game, has been unavoidably delayed by one quarter, from the previously announced schedule."
As for why, Pearl Abyss cites "longer than expected timelines arising from schedule coordination and collaborations with multiple partners for offline distribution, voice-overs, console certification, and other launch preparations."
"We sincerely apologize for not being able to meet the originally promised fourth quarter launch schedule," Pearl Abyss said. "Please kindly understand that this is a strategic decision aimed at ensuring success on a meaningful scale. The release date has been internally confirmed for Q1 2026. However, given the change in launch timing, we will announce the date at a more appropriate time based on business considerations, rather than making an announcement at Gamescom next week."
In the meantime, listen to our thoughts after going hands-on with the game in this episode of The Game Informer Show. After that, check out this Crimson Desert gameplay trailer.
[Source: Gematsu]
Are you excited for Crimson Desert? Let us know in the comments below!
Chibi-Robo Is The Next GameCube Game Coming To Nintendo Switch Online, Arrives Next Week
Back in April, Nintendo announced that its Switch Online + Expansion Pack service was, well, expanding, to include GameCube games. The initial offering included The Legend of Zelda: Wind Waker, Soulcalibur II, and F-Zero GX, and Super Mario Strikers hit the catalog last month. Now, Nintendo has revealed the next GameCube game coming to NSO: Chibi-Robo!
Hitting the service next week on Aug. 21, Chibi-Robo! is the first game in the cult-classic series that later expanded to systems like the Nintendo DS and 3DS. It's quite a unique game in Nintendo's unique pantheon of IP – check it out for yourself in the trailer below:
"Chibi-Robo is a four-inch-tall robot who's arrived at the Sanderson house with the goal of helping the family get the most out of life and happiness," the game's description reads. "Day or night, he'll help however he can, whether that's cleaning or looking for lost items.
"In this chibi action-adventure title originally released for the Nintendo GameCube system in 2006, you'll aim for the top of the Chibi-Rankings by gathering Happy Points and Moolah (aka money)! It's rumored that Chibi-Robo will become Super Chibi-Robo if he reaches the top of the rankings, but between a daughter who only speaks in the language of frogs and toys that come alive when humans aren't around, Chibi-Robo has his work cut out for him in the mystery-packed Sanderson house."
Chibi-Robo hits NSO + Expansion Pack on Aug. 21.
For more, check out Game Informer's running list of every game on Nintendo Switch Online.
Are you going to check out Chibi-Robo next week? Let us know in the comments below!
PUBG Creator Launches Open Beta For New Survival Game, Prologue: Go Wayback
Last December, PUBG Battlegrounds creator Brendan “Playerunknown” Greene announced the debut title of his new indie studio, Prologue: Go Wayback. Billed as an open-world survival game boasting dynamic environments and emergent gameplay, the game is set to debut in PC Early Access, but players can dive in now with the release of its first open beta.
Greene’s studio, Playerunknown Productions, says Prologue: Go Wayback is a survival game “where every journey is unique.” Players explore a procedurally generated wilderness modeled after the Czech Bohemia region to reach a weather tower. Accomplishing this involves using a small suite of tools, such as a map and compass, while learning how to navigate the terrain by utilizing natural landmarks and minimal direct guidance.
The game has no scripted path, quest markers, or instructions, giving players the freedom to explore as they see fit. Players are also challenged to manage fluctuating statuses such as body temperature, hunger, and thirst as they travel from shelter to shelter to reach the tower.
Prologue: Go Wayback leverages machine learning (ML) technology to generate realistically rendered terrain maps in Unreal Engine 5. To avoid pulling from copyrighted materials, Playerunknown Productions states it has trained its ML model to use publicly available open-source data that the studio then vets.
Check out the game's new screenshots in the gallery below.
Prologue is also the first of a three-game plan to build Project Artemis, a larger project designed to “create and deliver a technology and platform that enables massive-scale creation and emergent play.” These three games, two of which are unannounced, will represent a solution to what the studio refers to as the "three problems of scale: realistic terrain generation, player and NPC interactions, and millions of players sharing the same online space." Prologue is designed to tackle the terrain generation aspect of this initiative.
The open beta comes after six months of playtests by the game’s Discord community. It will remain available and regularly updated with new features until the game’s Early Access launch on Steam and Epic in the coming months. Green posted a video message stating that planned updates include community-requested features such as a map editor, a world settings menu letting players set the world as they choose, and a save game function.
Is That A Halo 3: ODST Tease In The Latest Helldivers 2 Xbox Trailer?
Helldivers 2 had quite the 2024 on PlayStation 5 and PC, and it's set to bring its bullet heaven, bug-killing mayhem to Xbox later this month on August 26. Ahead of the game's launch on Xbox Series X/S, Xbox has released a new "Bring the Boom" trailer highlighting the fun (and explosions) of Helldivers 2, and at the end of it, there seems to be a tease for a Halo 3: ODST collaboration or crossover.
At roughly 1 minute and 11 seconds in, after the meat and potatoes of the trailer have finished, the video fades away to one of Helldiver 2's cities, moody and atmospheric with rain and few lights on the horizon. Then, the smooth jazz of a saxophone as a Helldiver pod drops into the city. Check it out for yourself below:
As you can see, it's pretty clear what Xbox is trying to do here: that's a Halo 3: ODST tease. Sure, Helldivers do drop into cities, but in the game, it's typically not as moody or as ambient as what's pictured here – what is as moody or as ambient as what's here is the atmosphere of Halo 3: ODST. And then the saxophone seals the deal. As for what it means or when we can expect to learn more, that remains unclear. But given Helldivers 2 has crossed over with PlayStation's Killzone series before, it wouldn't be surprising for the game to feature cosmetics or something from one of Xbox's most beloved games.
While waiting to learn more, read Game Informer's Helldivers 2 review, and then read Game Informer's Halo 3: ODST review. After that, read Game Informer's ranking of every mainline Halo game.
What would you want out of a Helldivers 2 x Halo 3: ODST crossover? Let us know in the comments below!
Remedy 'Unsatisfied' With FBC: Firebreak Launch, Major Update Next Month Is Next Step
FBC: Firebreak, the three-player first-person shooter from Control developer Remedy Entertainment, launched back in June to middling results. Though available on Xbox Game Pass and PlayStation Plus on day one, Remedy saw players quickly drop off from the game for various reasons. Now, in Remedy's latest financial results, the company has acknowledged the game's "unsuccessful" launch and plans to turn things around.
"Commercially, we were unsatisfied with the launch-phase consumer sales of FBC: Firebreak," the financial results read. "Thus far, FBC: Firebreak's commercial performance has largely been driven by the Xbox and PlayStation subscription service agreements."
The results go on to explain that FBC: Firebreak was designed to evolve over time and that, despite a rocky launch, Remedy believes it has built a solid foundation. "Players who spent over an hour with the game reviewed the game mostly positive – showing us that the core experience of the game is entertaining. We have already rolled out patches and communicated on how the game will continue to develop."
Remedy says looking ahead, a larger "Major Update" late September will be the next key step for FBC: Firebreak, supported by "targeted marketing activities, which we expect will drive interest in the title."
"We are committed to continuing to work on FBC: Firebreak, engaging with the community, and expanding the game," Remedy's comments on FBC: Firebreak end.
Elsewhere in the financial results, Remedy says Control 2's development is on track to hit its next milestones, with the focus now on "the gameplay, environments, and missions." Remedy's Max Payne 1 & 2 remake project remains in full production, the studio says, and "collaboration with Rockstar Games remains close and productive, ensuring alignment as the project advances toward its next major phase."
For more, read Game Informer's Control review, and then read Game Informer's Alan Wake 2 review. After that, check our thoughts on FBC: Firebreak.
Did you try FBC: Firebreak? Let us know what you think of it in the comments below!