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The most recent articles from a list of feeds I subscribe to.
The Elden Ring Movie Has A Release Date And Cast, Which Includes Dark Souls II's Peter Serafinowicz

Back in May of last year, From Software, A24, and Bandai Namco announced its intentions for an Elden Ring movie which would be written and directed by Alex Garland. Garland is known for films like Ex Machina and most recently Civil War, but he is no stranger to the video game world having written Enslaved: Odyssey to the West and DmC: Devil May Cry for Ninja Theory.
Today we learned some new details about the movie with the reveal of its cast and release date, which is March 3, 2028. Production officially begins on the film in the coming months. The press release also confirms the film is being "Created under the guidance of FromSoftware’s Hidetaka Miyazaki."
You can check out the full cast list below, which leads with Kit Connor, who has been rumored to star in the movie for some time.
- Kit Connor (Warfare, Heartstopper)
- Ben Whishaw (Skyfall, Paddington)
- Cailee Spaeny (Alien: Romulus, Civil War)
- Tom Burke (Furiosa: A Mad Max Saga, Black Bag)
- Havana Rose Liu (Bottoms)
- Sonoya Mizuno (Ex Machina)
- Jonathan Pryce (The Two Popes)
- Ruby Cruz (Willow, Bottoms)
- Nick Offerman (The Last of Us)
- John Hodgkinson
- Jefferson Hall
- Emma Laird
- Peter Serafinowicz
Arguably the most interesting casting is the inclusion of Peter Serafinowicz. Serafinowicz is best known as the voice of Darth Maul in Star Wars: Episode I - The Phantom Menace and playing The Tick in Amazon's live-action adaptation of the comic, but he is also a noted Dark Souls fan. Along with posting about the original Dark Souls so much that his followers accused him of being paid by Bandai Namco, he also used his clout to elbow his way into Dark Souls II where he played Pate. Of the announced cast so far, he is the only actor who has appeared in a From Software game.
Follow the link for Game Informer's review of Elden Ring, which received the rare 10 out of 10.
Pragmata Review, Windrose, And Bloodborne Movie News | The Game Informer Show

In this week's episode of The Game Informer Show, the fellas discuss Pragmata, Capcom's inventive action game blending third-person shooting with a simultaneous hacking mechanic. Next, Alex chats about a new survival crafting game set in the age of piracy called Windrose. Lastly, we cover the news of an animated Bloodborne movie produced by popular YouTuber Jacksepticeye.
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about video game reviews, news, and exclusive reveals alongside Game Informer staff and special guests from around the industry. Support the show by subscribing to our physical video game magazine!
Watch or Listen to The Game Informer Show:
Listen to "Pragmata Review, Windrose, And Bloodborne Movie News" on Spreaker.Follow our hosts online:
- Alex Van Aken (@itsVanAken)
- Charles Harte (@chuckduck365)
- Kyle Hilliard (@KyleHilliard)
Timestamps:
00:00 - Introduction02:56 - Pragmata Review21:04 - Windrose (Pirate Survival Game)34:00 - Bloodborne Animated Movie Announced46:31 - Does Kyle Regret His PS5 Pro Purchase?The Video Games You Should Play This Weekend – April 17

Sorry, I actually can't stay long. I am working on my review of Saros, which you will be able to read on April 24.
We have Saros in hand and are currently working on the review, which you will be able to read on April 24 at 2:00 a.m. CT.
[image or embed]— Game Informer (@gameinformer.com) April 15, 2026 at 10:02 AM
But, I will offer you some great stories that appeared on the website this week, and we've got some recommendations for games you can play this weekend.
- 95 Rapid-Fire Questions About Invincible VS
- Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’
- Tomodachi Life: Living the Dream Review - You Get What You Give
- Soulframe: Digital Extremes CEO Says Putting 'Soul' In The Title Was An 'Idiot Decision'
- Pokémon Champions Review - It Hurt Itself In Its Confusion
- Soulframe Is A 'Response To The Cynicism Of The World,' According To Digital Extremes
Pragmata
Capcom's had a strong streak in recent months, and Pragmata continues the trend of quality releases. This new sci-fi franchise features some gorgeous sci-fi visuals and a heartwarming story that explores the dynamics of fatherhood. But for many players, the real draw is likely to be the slick dual-mechanic of combat, which mixes third-person shooting and a grid-based hacking system, both of which run simultaneously in real time as you battle squads of robotic foes. Pragmata hits a lot of marks well, and it's great to see Capcom establish a new game concept in the sea of sequels we see from major publishers these days.
You can read Game Informer's Pragmata review by following the link.
Returnal
Five years since its release, Returnal remains a haunting and intense third-person shooter, and one of the high water marks for shooter roguelites. Whether you played it at launch or never got around to it, this weekend would be an excellent time to pick the celebrated game back up, ahead of the much-anticipated release of Saros at the end of the month. While Housemarque's new game isn't a true sequel, the two share many of the same gameplay structures, as well as a thematic focus that is interested in exploring disquieting aspects of the human psyche. For what it's worth, Returnal is also on an impressive sale on PSN right now if you plan to play on PS5.
Tomodachi Life: Living the Dream
Tomodachi Life: Living the Dream is a sequel years in the making. Its cult following of fans has been creating towns of wacky Miis for years, and since Living the Dream dropped this week, they're finally able to take a new crack at it on the Switch. While it's certainly wacky, our reviewer Brian Shea admits that there's not much else to it, and while it's fun to see what hijinks your townsfolk will get up to, the lack of social features really holds the game back. Here's an excerpt from his review:
"Everyone will approach Tomodachi Life differently, and that is what makes it such a unique experiment. However, if you don’t have the time or creativity to imagine and engineer unique dynamics between tens of Miis, Living the Dream’s removal of the social features cannot serve as a safety net as it did with the 3DS release. And sadly, outside of the daily dose of comedy, there isn’t much more to buoy this release."
You can read his full thoughts here.
Mouse: P.I. For Hire
After years of teasers and delays, Mouse: P.I. For Hire finally launched yesterday, and according to our contributing reviewer, Billy Givens, it was worth the wait. Combining a noir story with classic rubber hose animation (think Steamboat Willie) and the mechanics of a boomer shooter (think Doom), Mouse's unique style really stands out. But how does it play? Here's an excerpt from Billy's review:
"With its black-and-white rubber hose animation, lively jazz soundtrack, and gripping detective noir setting, Mouse: P.I. For Hire serves up a refreshing 1930s-inspired experience in the seedy city of Mouseburg – a name that makes perfect sense given its population of anthropomorphic mice. Here, players control a gumshoe named Jack Pepper (voiced by Troy Baker), as he unravels an increasingly complex missing persons case sporting all the usual suspects from crooked cops and slippery politicians to charming socialites and tenacious reporters. This tale's smart, humorous writing and enigmatic characters play into hardboiled fiction cliches in amusing ways that kept me hooked throughout the dozen or so hours it took to reach its high-stakes finale."
You can read his full thoughts here.
Marvel Rivals Season 7.5
NetEase's hero shooter remains a juggernaut, drawing in both multiplayer fans and dedicated Marvel enthusiasts. Part of the appeal is the consistent pace of new events, characters, and seasons. Case in point: Today sees the release of season 7.5, which notably introduces the new playable character of Black Cat. After just a few matches, it's clear that learning her kit may be a significant challenge, as the character continues the trend we've seen recently of more mechanically complex setups. Stacked alongside new balance changes, a new event to earn rewards, and new costumes, there's reason to set aside some weekend time to try out the fresh content.
Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’

If you haven’t watched NoClip’s excellent two-part documentary about Digital Extremes’ sci-fi MMO shooter, Warframe, I highly recommend doing so. For the purpose of this story, that documentary is a great primer for the struggles the studio endured leading up to the launch of Warframe. But now, more than a decade and some change later, Warframe is still kicking, breaking its own playercount records as recently as last year.
The secret to that success, and the success Digital Extremes has found thus far with Soulframe, is keeping the amount of public scrutiny as high as possible, according to Digital Extremes CEO Steve Sinclair, who is also highly involved in the development of both MMOs.
“I think you guys probably have seen, even this year, really big table stake things coming out without necessarily facing sustained criticism, sustained engagement, and then imploding quickly,” Sinclair tells me. Highguard shut down the same week I visited Digital Extremes for this Game Informer cover story. “And the table stakes are so high, the investment, the dollars are so eye-wateringly large, they can’t, they don’t have enough runway to try and fix the problems.”
Sinclair says that because Warframe was made in a year under the threat of impending layoffs, lost contracts with publishers, and ultimately, the possibility of Digital Extremes’ closure, it was designed for a specific audience. That paid off, as Warframe remains a success today. “And when we were starting Soulframe, I think there was a large degree of skepticism that you can even do that anymore, but I would argue that you can’t afford not to,” Sinclair says. “You can’t afford to have a server bash one weekend and then the next week, it will go out, and if it doesn’t work in one week, we can’t afford the servers, so we’re dead and we’re done.
“And so everything that we’ve done is to try to keep the team as small as possible, to keep the amount of public scrutiny as high as possible, and to keep going through that cycle to test our theories against how our audience is going to react.”
That method has worked for Warframe, but it remains to be seen if Soulframe will find the same success - that will depend on the community playing it today. And if you didn’t know, you can join that community by subscribing to Game Informer by April 22 because all subscribers will be receiving a Soulframe Preludes code to check out the game early! More information about codes can be found here.
For more exclusive Soulframe insight, head to our hub here.
95 Rapid-Fire Questions About Invincible VS

In this exclusive cover story interview, Game Informer editor Marcus Stewart asks Mike Willette, the executive producer of Invincible VS, nearly a hunded rapid-fire questions about the upcoming fighting game based on Robert Kirkman and Corey Walker's bloody comic book series. Our Rapid Fire format serves as a great primer for interested players and also gives us the chance to test our worst comedic material.