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Lies Of P: Overture Review – Exemplary Encore

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/6430808d/lies_of_p_overture_header_2.jpg" width="800" height="450" alt="Lies of P Overture DLC June 6 Release Date Shadow Drop Review Neowiz" typeof="foaf:Image" class="image-style-body-default" /></p>

Reviewed on: PC
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, Mac
Publisher: Neowiz
Developer: Neowiz
Release: <time datetime="2023-09-19T12:00:00Z" class="datetime">September 19, 2023</time>
Rating: Mature

<p>DLCs rarely get their hooks in me. While I enjoy the add-ons I do play, few reach beyond a reminder that the base game is good and this is more of that – what I’m looking for usually lies in the hopeful sequel. Lies of P’s new Overture DLC, with its $29.99 price tag and a 20+ hour runtime that could comfortably be called an expansion, rips free from the strings of the base game to surprise and delight. It features dozens of new enemies, some with truly wild new attack patterns to master, multiple new locales in Krat to visit, and a story that legitimately brought tears to my eyes. I’m not surprised Overture is great; Lies of P is a fantastic game, <a href="https://www.gameinformer.com/review/lies-of-p/master-of-puppets">as I said of it back in 2023</a>. I am surprised, however, by just how strong it is. It is a victory lap, a worthwhile investment of time for anyone who enjoyed Neowiz’s first crack at this fairytale-inspired adventure.</p><p>Overture removes players from the current timeline of Lies of P and transports them into the past of Krat, days before the Puppet Frenzy, with all your knowledge, progression, weaponry, and items from the base game. Pinocchio follows in the footsteps of the “Legendary Stalker,” searching for answers on why he’s been mysteriously brought to the past. This takes him to previously unseen areas of Krat, like an abandoned zoo and carnival, a frozen shipyard, and an estate that lies at the heart of the entire Lies of P story thus far.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/85d7bb28/lies_of_p_overture_krat_zoo.jpg" alt="Lies of P Overture DLC June 6 Release Date Shadow Drop Review Neowiz" typeof="foaf:Image" class="image-style-body-default"> <p>These locations bring into the fold a couple of welcome additions to the game’s formula, including two new Legion arms: one that fires off spinning saws and another that shoots a shotgun shell (reminiscent of Bloodborne’s gun). Though neither dramatically changed how I approached combat the way the base game Legion arms do, the spinning saw arm was a nice way to keep damage numbers rolling when I couldn’t get an attack in. The other big addition is a massive swath of new enemies to fight.</p><p>Every location features new foes, from infected apes to decrepit elephant-hippo-horse monstrosities to ravenous sharks, frenzied sailors, zombie dogs, and more. These aren’t just cosmetically different enemies; they have all-new attack patterns, providing a fresh layer of challenge to Lies of P. As a sucker for theming, I thoroughly appreciated how much thought developers Neowiz and Round8 Studio put into Overture’s new enemies. Discovering new foes to defeat, alongside a few new weapons, items, and amulets, remained a treat throughout.</p><p>That goes doubly so for the handful of new bosses in Overture. Neowiz and Round8 Studio are clearly experimenting in this expansion, as some look and fight like nothing seen in the base game. Two bosses in particular wowed me with scale and the arena in which we fought.&nbsp;</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/c65747b8/lies_of_p_overture_boss.jpg" alt="Lies of P Overture DLC June 6 Release Date Shadow Drop Review Neowiz" typeof="foaf:Image" class="image-style-body-default"> <p>I also took the opportunity to test out the two new difficulties added to Lies of P with Overture in these boss fights. The hardest difficulty is the default, and it’s what I beat Lies of P and Overture in. But before defeating bosses, I gave each a trial on the two easier difficulties. I’m pleasantly surprised with the team’s work on creating an easier experience while retaining the fun of Lies of P’s challenge. It’s nice that both new difficulties have been retroactively applied to the base game for free alongside an update that includes a boss rush mode and the ability to replay previously beaten bosses.</p><p>On easier difficulties, enemies and bosses don’t roll over – you still need to parry, dodge, and attack your way to victory. It’s just a bit more forgiving, yielding to less experienced Soulslike players the perfect playground to understand how these games work. It’s an addition worthy of praise and something others in the genre should pursue to help their games reach new audiences.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/080e041a/lies_of_p_overture_shark.jpg" alt="Lies of P Overture DLC June 6 Release Date Shadow Drop Review Neowiz" typeof="foaf:Image" class="image-style-body-default"> <p>Like in Lies of P, Overture smartly leads with a story that’s easy to parse but still mysterious and secretive enough to warrant further exploration. I loved discovering new notes and audio logs that provided context to the events happening elsewhere in the narrative. That narrative, by the way, is fantastic. It admittedly starts unremarkably – follow clues to find the Legendary Stalker – but where it ends reminded me how much I appreciate Neowiz and Round8 Studio’s approach to narrative in a genre clouded with inaccessible (and often unnecessarily obtuse) storytelling. It all culminates in a final hour that gave me chills, doing something with enemies that rocked me and forced me to reflect on the purpose of adversaries in an action game like this.</p><p>The final boss fight is one of Lies of P’s most formidable challenges yet, with relentless, hard-hitting attacks that kept me on my toes to the final second of combat. I won’t spoil it here, but this entire final hour features a slight but welcome mechanical twist that rewards hours of experience.</p><p>With a finale that wraps up Lies of P neatly in a box, like the one Gepetto lugs around Krat, I’m left fulfilled and grateful for this strange and unique Pinocchio-inspired package. Overture, like its base game counterpart, is an excellent Soulslike journey that oozes confidence, fun, and a deep appreciation for the genre.&nbsp;</p> GI Must Play

Score: 9

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Lego Voyagers Is The Next Game From The Team Behind Lego Builder's Journey

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/a0167582/Lego%20Voyagers.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Light Brick, the team behind 2019's <a href="https://www.gameinformer.com/product/lego-builders-journey">Lego Builder's Journey</a>, has revealed its next game, and it's another calm and serene Lego adventure. Dubbed Lego Voyagers, this take on everyone's favorite building blocks is less about building cubic dioramas and more about adventuring through a Lego world, with puzzles, platforming, and more.&nbsp;</p><p>Revealed during today's Summer Games Fest showcase, Lego Voyagers is a two-player co-op adventure where two small bricks work together to advance. Nonetheless, looks gorgeous, with a realistic visual style that matches that of Lego Builder's Journey.&nbsp;</p><p><strong>Check it out in the Lego Voyagers reveal trailer below:&nbsp;</strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/bYggKzKdg08" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>"Bricks who click together, stick together," the trailer's description reads. "Lego Voyagers is a new 2-player co-op adventure that's all about building spaceships, excitement, and friendships."&nbsp;</p><p>There's no release date for Lego Voyagers, but it's set to launch in the future on PlayStation 5, Xbox Series X/S, PlayStation 4, Switch, and PC.&nbsp;</p>

Wu-Tang Clan: Rise Of The Deceiver Preview – Bringing Da Ruckus

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/9874fad7/wutangrotd-04.jpg" width="800" height="450" alt="Wu-Tang Clan: Rise of the Deceiver preview" typeof="foaf:Image" class="image-style-body-default" /></p>

Platform: PC
Developer: Brass Lion

<p>It’s been nearly 25 years since the legendary Wu-Tang Clan starred in their own video game, but the crew makes its grand return to the medium in the form of a new title, Wu-Tang: Rise of the Deceiver. Developed by <a href="https://www.gameinformer.com/feature/2019/11/15/standing-up">Brass Lion</a>, the game is a co-op third-person action RPG that sees players taking to the streets to battle enemies in a fantastical adventure. Perhaps more importantly, the game immerses Wu-Tang fans and newcomers in the mythology of one of hip hop’s greatest collectives.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/826WlpkBZOQ" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>Rise of the Deceiver is the brainchild of Wu-Tang members Ghostface Killah and RZA. When the pair began developing their upcoming film,<em> Angel of Dus</em>t, a supernatural thriller, they decided to create a video game based on it. Brass Lion was contacted for the job, and the project became a dream come true for the studio. Formed in 2019 with the mission statement of promoting black culture and elevating artistic voices from marginalized groups, the team saw the interactive potential in <em>Angel of Dust</em> and decided to adapt it and rework elements into a new standalone adventure.</p><p>“We read the initial script, and there were elements of it that we liked, that we sort of took back and created our own mythology around those elements,” explains Rashad Redic, game director and Brass Lion co-founder/CCO. “And so there are some universal connections, but they're completely separate stories.”</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/99b95644/wutangrotd-06.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>Rise of the Deceiver unfolds in the fictional neighborhood of Shaolin, a stylized amalgamation of the New York City boroughs the Wu-Tang call home, such as Staten Island and Brooklyn. As a customizable character, you’ll team up with up to three friends online to battle a corrupting entity known as the Deceiver. The roughly 20-hour adventure centers on how a superpowered Wu-Tang Clan must pass their abilities down to this new generation of warriors. “The central spirit of [the game] is to ask the player to think about the human connectivity between dreams and building together, and what happens when that's taken away,” says Redic.</p><p>The game also presents a mythologized take on the Wu-Tang Clan’s story, both as a collective and as individuals. Brass Lion wants to stay true to the group’s musical personas, presenting them in a fun and interactive context and uplifting from a storytelling angle. “The game is about, thematically, their connection to their roots,” says Brass Lion senior writer Evan Narcisse. “What has happened to that place as the Wu have kind of become like legendary hip hop superstars, and the stakes of what it means to achieve a dream, maintain it, and help other people achieve theirs too.”</p><p>As enthusiastic Wu-Tang fans, Brass Lion wants to stay faithful, but the game is not meant to serve as a documentary piece or a Wikipedia entry. “We’re remixing their lives,” states Narcisse, meaning the game takes some creative liberties; the Wu have supernatural abilities, after all. But this doesn’t mean the team hasn’t done their due diligence in terms of research. The storytelling draws from the books written by different Wu-Tang members, various interviews and podcasts, and, more fundamentally, the 2019 documentary series <em>Wu-Tang: Of Mics and Men</em>. As such, fans can expect to find plenty of easter eggs and references. But Brass Lion hopes the game will introduce and re-contextualize the group for less familiar fans who may only know the Wu or its members by name and reputation.</p><p>“There's a cohort of potential players that may only know Method Man from Power or Poker Face, or his film and TV roles,” says Narcisse. “They may not know that homie can spit, he's a rapper of the first order…And there's people who may only know RZA [as] a guy who shows up in movies or somebody who has meditation apps. They may not necessarily know that he was a really game-changing strategist in terms of ‘Hey, how do hip hop deals get made and signed?’ and ‘What kind of independence can be found within a really extractive paradigm of the music business of the ‘90s?’ They may not know the whole of their story.”</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/54eaeedf/wutangrotd-05.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p>Brass Lion wants Rise of the Deciever to be the interactive fusion of hip hop culture and martial arts movies that form the basis of the Wu-Tang Clan’s personas. The game sports a heavily stylized anime-inspired art direction that incorporates Afro-surrealist elements and the reduced framerate of the Spider-Verse films. Gameplay-wise, Brass Lion stresses the game is not a beat ‘em up, but a more traditional third-person action game. The Wu-Tang Clan’s love of martial arts is reflected in a battle system combining multiple disciplines; Brass Lion even captured motion references from RZA’s long-time Shaolin martial arts teacher. In addition to throwing hands, players will wield the Wu-Tang’s mystical powers, though it’s unclear what form those abilities take. The reveal trailer also showed the character wielding a sword, but Brass Lion isn’t ready to divulge how weaponry plays into the action.</p><p>As a Wu-Tang project, the soundtrack is integral to Rise of the Deciever. Brass Lion boasts legendary hip-hop producer Just Blaze as its music director, and his audio team wanted to do more than simply have songs play in the background as players punch goons in the face. Instead, the music dynamically reacts and changes as players perform. &nbsp;</p><p>“[Just Blaze] created not only interactive music that works with our team's system, but by breaking it all down to the stems, he's also added layers and remixes of the songs themselves, so you'll hear it escalating and amping up as you're playing,” explains Bryna Dabby Smith, CEO of Brass Lion. “So it's actually tailoring itself to your experience. It's so seamless that you don't even necessarily recognize right away that it's happening. And when you do, it's kind of an incredible ‘wow’ moment.”</p><p>Rise of the Deceiver’s soundtrack features a large selection of Wu-Tang’s catalog. Just Blaze has also composed orchestral versions of classic Wu-Tang tracks, and Brass Lion teases the game features brand-new music too. Whether these original tracks are Just Blaze compositions or come from the Wu-Tang Clan themselves is unclear.</p><p class="inline-rich-content-placeholder">&nbsp;</p><p>Non-rhythm-based video games based on music artists don’t have the greatest track record in terms of quality, whether it's Michael Jackson’s Moonwalker, Aerosmith’s Revolution X, or, to a somewhat lesser extent, Wu-Tang’s own 2001 fighting game, Shaolin Style. But Wu-Tang: Rise of the Deceiver looks promising and will hopefully break the mold by being a great game first that happens to feature a popular act. More than perhaps anything else, Brass Lion wants Wu-Tang: Rise of the Deceiver to positively celebrate hip hop culture as a whole through the lens of one of its most significant contributors.</p><p>“People siphon the culture,” says Narcisse. “We can't not be real about that. People draft off of it, but they often do so in ways that can reinforce stereotypes or flatten what it means to live these kind of lives, and we're trying our best not to do that. We're trying to not flatten, but complicate and add texture to what it means to live these lives, love this art form, and, hopefully, give back to it a little bit.”</p><p>Wu-Tang: Rise of the Deceiver is coming to consoles and PC, but it currently has no release window.&nbsp;</p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/1669d65f/wutangrotd-02.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/d071f9fb/wutangrotd-01.jpg'></figure></section>

Game of Thrones: War For Westeros Announced

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/d59723ec/thrones2.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>HBO has partnered with Australian studio, Playside, for a full-on classic real-time strategy title set in the world of the Game of Thrones TV show.&nbsp;</p><p>Featuring likenesses drawn from the show, the new game promises the ability to “conquer the Seven Kingdoms solo, or in treacherous free-for-all multiplayer. Players are able to control the armies of House Stark, House Lannister, House Targaryen, or the army of the dead led by the Night King, and battle across the kingdoms of Westeros to gain the Iron Throne.&nbsp;</p><p>Game of Thrones: War For Westeros is set to release on PC in 2026.&nbsp;</p><p>Check out the cinematic reveal trailer below. The events make it clear that your war can end dramatically differently than what we witnessed in the TV show.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/uI9MDe0evFU" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe>

Game of Thrones: War For Westeros Announced

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/d59723ec/thrones2.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>HBO has partnered with Australian studio, Playside, for a full-on classic real-time strategy title set in the world of the Game of Thrones TV show.&nbsp;</p><p>Featuring likenesses drawn from the show, the new game promises the ability to “conquer the Seven Kingdoms solo, or in treacherous free-for-all multiplayer. Players are able to control the armies of House Stark, House Lannister, House Targaryen, or the army of the dead led by the Night King, and battle across the kingdoms of Westeros to gain the Iron Throne.&nbsp;</p><p>Game of Thrones: War For Westeros is set to release on PC in 2026.&nbsp;</p><p>Check out the cinematic reveal trailer below, the events of which make it clear that your war can end in a dramatically different way than what we witnessed in the TV show.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/uI9MDe0evFU" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>&nbsp;</p>