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Tactical RPG Demonschool Will Officially Open Its Doors In September

School-life tactics RPG Demonschool will open for enrollment quite soon. Developer Necrosoft Games and publisher Ysbryd Games announced today that Demonschool will arrive on September 3, 2025 for PlayStation 4 and 5, Xbox Series X|S, Nintendo Switch, Steam Deck, and PC through both Steam and Epic.

Shown during today's Nintendo Indie World Japan showcase, Demonschool follows college freshman Faye, born into a line of demon hunters, through quite an eventful semester. As creepy, spooky, and scary events transpire around her school life, she'll have to team up with newfound friends to combat the looming demonic threat.

She's got no shortage of friends though, as Necrosoft Games says there are 15 playable characters, alongside side quests to pursue, social links to cultivate, and combos to develop. Some easy comparisons could be drawn to both Shin Megami Tensei and its sister series Persona, and true sickos might even detect the faint aroma of the dual-screen duology Shin Megami Tensei: Devil Survivor.

Demonschool was originally planned to launch a while ago, but several delays have pushed it to where it is now, as the team worked to realize their vision for this demonic tactics RPG. Still, it's managed to impress through the various demos Necrosoft Games has shown over the years.

“At long last, Demonschool is finally coming out. It's been a long road but we're through certification and ready to go,” said Brandon Sheffield, Necrosoft's creative director, in a press release. “We really put a lot of ourselves into this thing and now the future of Demonschool is in your hands. We truly hope you will enjoy it."

Mafia: The Old Country Review – An Offer You Can Probably Refuse

mafia the old country review

Reviewed on: PC
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: 2K Games
Developer: Hangar 13
Release:
Rating: Mature

Mafia: The Old Country, on paper, contains a lot of promise for the series. It’s a return to linear form, eschewing the biggest problem with Mafia III; it brings players to the earliest period of this series’ timeline; and it’s set in the mafia homeland of Italy, refreshing the formula with Sicilian countryside instead of East Coast metropolis. Though it’s a beautiful game, with an excellent Sicilian dub to boot, it unfortunately leaves a lot on the Don’s table, failing to rise to the promise of its premise. Its story is fun and serviceable, but predictable and devoid of any surprise. And its gameplay is repetitive and will leave you yearning for something more, much like the rest of the game. 

After an entertaining prologue setting up Enzo’s backstory and desire to become something more, something bigger, in Sicily, The Old Country begins to paint by numbers narratively. Enzo stumbles into the sights of Don Torrisi, completes enough satisfactory tasks, and is welcomed into the family with a blood oath and a promise of loyalty. That may sound conceptually enticing, but mechanically, this spells out repeated quests that have you take a horse or car here, then talk to someone, then get back to your mode of transportation, and then talk to someone else. Occasionally, you’ll engage with some enemies, which is where The Old Country tries its best to shake up the series’ mechanical formula to middling results. 

Unlike the previous three Mafia games, our protagonist is exceptionally stealthy, relying on knives to do his dirty work for the most part. This means for much of the gameplay outside of traversing Sicily’s beautiful vistas, you’re sneaking around from cover to cover, quietly choking enemies or outright knifing them to death. The biggest challenge in these scenarios is that sometimes two enemies are close by; simply toss something in their vicinity, though, and one of them will go after it, making their sequential takedown a boring breeze. It’s too easy, representing the most basic of what stealth games are capable of, and it doesn’t escalate in any meaningful way from there. 

Mafia The Old Country Hangar 13 2K Games Game Informer Review

Shootouts are more enjoyable – it’s fun blowing enemies to bits with a shotgun than slowly choking enemies out when there’s little friction or difficulty in either scenario – but even these grew stale in record time. It’s these shootouts where I missed the urban environments of the other Mafia games, as they presented more engaging setpieces. While I love looking at early 1900s Sicily, its dilapidated buildings and destroyed Roman-Grecian ruins weren’t nearly as interesting as playgrounds for Enzo’s seedier deeds.

Occasionally, boss fights shake up the gameplay, but as each one is a rinse-and-repeat knife duel, I grew tired of these early. They’re predictable, and none of them feel different enough to justify just how many there are. I appreciate developer Hangar 13’s attempt to infuse knife play into this setting instead of Tommy guns, but much like most every aspect of The Old Country, it fails to rise to the promise of what could be. 

Highlights include the sightlines of Sicily, beautiful cutscenes, an excellent Italian dub (using the vastly different Sicilian dialect, much to my surprise), and the occasional exciting setpiece. But the rest of the adventure doesn’t come close to these heights. 

 

The Old Country isn’t bad; it’s also not great. Perhaps most depressing, it’s simply fine, inoffensively so. There’s nothing in here you haven’t seen elsewhere, cast included. And worse yet, probably done better. For all the great prequels out there, The Old Country is proof that going backwards isn’t always an interesting way forward. 

Score: 6

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Genshin Impact Is Being Delisted On PS4 As MiHoYo Plans To Cease Support

MiHoYo has announced plans to cease support for Genshin Impact on PlayStation 4. Furthermore, the game is being delisted from the platform.

In a blog post, the developer states it is ending support for the popular free-to-play action RPG on PS4 due to “limitations related to hardware performance and platform application size." In layman's terms, it sounds like the game has simply become too big and demanding for Sony's last-generation console to handle anymore. This means that in the near future, Genshin Impact on PS4 will no longer receive any updates, and MiHoYo is beginning the process of sunsetting that version of the game.

MiHoYo details a three-step plan that begins with the game’s removal on PS4, which takes place on September 10. The game will be unavailable to download after this date, but those who have previously downloaded the game will still be able to reinstall it, as it will not disappear from their library. You’ll also still be able to log in and receive update patches until the game is taken completely offline.

Next, in-game PS4 purchases on the PlayStation Store and the in-game shop will be disabled on February 25, 2026. Items purchased on PSN before this date but not yet claimed in-game can still be obtained, however. 

Lastly, on April 8, 2026, MiHoYo will cease all support for Genshin Impact on PS4. Players will be unable to log into the game, it won’t receive any more updates, and unclaimed items purchased on the PlayStation Store will only be obtainable by logging into the PS5 version. 

The PS5 version of Genshin Impact will be unaffected by this development, and the game supports cross-progression, making it easy to transition to the other platforms the game remains playable on.  In addition to PS5, Genshin Impact is available on Xbox Series X/S, PC, iOS, and Android. 

Genshin Impact Is Being Delisted On PS4 As Hoyoverse Plans To Cease Support

Hoyoverse has announced plans to cease support for Genshin Impact on PlayStation 4. Furthermore, the game is being delisted from the platform.

In a blog post, the developer states it is ending support for the popular free-to-play action RPG on PS4 due to “limitations related to hardware performance and platform application size." In layman's terms, it sounds like the game has simply become too big and demanding for Sony's last-generation console to handle anymore. This means that in the near future, Genshin Impact on PS4 will no longer receive any updates, and Hoyoverse is beginning the process of sunsetting that version of the game.

Hoyoverse details a three-step plan that begins with the game’s removal on PS4, which takes place on September 10. The game will be unavailable to download after this date, but those who have previously downloaded the game will still be able to reinstall it, as it will not disappear from their library. You’ll also still be able to log in and receive update patches until the game is taken completely offline.

Next, in-game PS4 purchases on the PlayStation Store and the in-game shop will be disabled on February 25, 2026. Items purchased on PSN before this date but not yet claimed in-game can still be obtained, however. 

Lastly, on April 8, 2026, Hoyoverse will cease all support for Genshin Impact on PS4. Players will be unable to log into the game, it won’t receive any more updates, and unclaimed items purchased on the PlayStation Store will only be obtainable by logging into the PS5 version. 

The PS5 version of Genshin Impact will be unaffected by this development, and the game supports cross-progression, making it easy to transition to the other platforms the game remains playable on.  In addition to PS5, Genshin Impact is available on Xbox Series X/S, PC, iOS, and Android. 

RedOctane Games Is A New Rhythm Game Studio Founded By Guitar Hero Veterans

Several veterans of rhythm gaming are getting the band back together in the form of RedOctane Games. The new studio debuted today, with a stated focus on "advancing the rhythm game genre."

If RedOctane conjures memories of plastic guitars for you, it should; RedOctane was the moniker for brothers Charles and Kai Huang's rhythm game studio, one half of the partnership (alongside Harmonix Music Systems) that brought Guitar Hero to the world. According to the studio's press release, the new RedOctane Games will have Charles and Kai Huang on a special advisory board. Simon Ebejer, the production director on several Guitar Hero games at Neversoft, is also at the helm as studio head.

"Rhythm games are about more than just gameplay they’re about feel, flow, and connection to the music and to each other," said Ebejer in a statement. "RedOctane Games is our way of giving back to a genre that means so much to us, while pushing it forward in new and exciting directions."

RedOctane Games is apparently already underway with its rhythm-focused goals, as the team has already gone through pre-production and entered production on its debut rhythm-based game, which will be announced later this year.

The new RedOctane Games exists within Freemode, one of the Embracer Group's subsidiaries, alongside the likes of Limited Run Games and Middle-Earth Enterprises.