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Battle Suit Aces, The Latest From Battle Chef Studio Trinket, Launches Its Mecha Card Battle Action This October

It's almost time to shuffle up and get in the robot. Game Informer can exclusively reveal that Battle Suit Aces, the new mecha card-battling game from Trinket Studios, will arrive on October 7 for PlayStation 5, Switch, and PC.

Trinket Studios made a splash with 2017's Battle Chef Brigade, which mixed side-scrolling action with a match-3 puzzle system to portray a fantasy cooking competition. Similarly, Battle Suit Aces also blends several genres and concepts; in a card-fighting RPG, you follow the USS Zephyr and its crew through a planet-hopping voyage across the stars to try and stop a looming, universe-endangering threat.

Card battles play out on a board, where you can deploy your team of mechs, pilots, and drones to combat the enemy, trying to strike through their lines and destroy their base before they do the same. Between missions, you'll be able to recruit and get to know your crewmates, as well as upgrade their mech suits.

Trinket is planning numerous story missions driven by both the plot and your recruited cast of characters, as well as a story influenced by the factions you support and the relationships you build. Different Factions can also help you lean into your chosen playstyle, too, opting for specific methods of crushing your enemies with your small army of pilot pals and giant mecha.

No word on exact pricing just yet, but Trinket Studios has confirmed it will launch Battle Suit Aces on PlayStation 5, Switch, and PC via Steam.

Cronos Review, Trails In The Sky FC, And Huge Deadlock Update | The Game Informer Show

Cronos Review, Trails In The Sky FC, And Huge Deadlock Update | The Game Informer Show

In this week's episode of The Game Informer Show, we dive deep into the past to save the future with Cronos: The New Dawn, which sounds cool, but is ultimately fine. It's a solid survival horror game from Bloober Team. We also dive into the latest major update for Deadlock, the new multiplayer game from Valve, discuss why the Trails in the Sky 1st Chapter remake could similarly popularize the role-playing games like Yakuza 0 did for its respective series in 2017, and talk about Kirby and the Forgotten Land's Star-Crossed World DLC on Switch 2.

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Listen to "Bloober's New Survival Horror Game, Trails In The Sky FC, And Deadlock Update" on Spreaker. Jump to a specific discussion using these timestamps:00:00 - Introduction04:09 - Cronos: The New Dawn Review14:40 - Borderlands 4 Final Preview Impressions20:45 - Trails in the Sky FC Remake33:40 - Valve Introduces 6 New Characters in Deadlock's Latest Update51:51 - Kirby Star-Crossed World DLC

Here Are Borderlands 4's PC Specs And System Requirements

Borderlands 4 Story Trailer Preorder Bonus September Release Date Gameplay

Borderlands 4 launches this week, on September 12 (on PlayStation 5, Xbox Series X/S, and PC), and it's time to figure out if your PC is capable of handling Gearbox Software's latest looter-shooter. Fortunately for you, we have the game's PC specs and system requirements, making it easy to see if you should play the game on PC or somewhere else. 

Borderlands 4 PC Specs and System Requirements

Below, we'll list the minimum and recommended settings: 

Minimum

  • OS: Windows 10/Windows 11
  • Proccessor: Intel Core i7-9700/AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 2070/AMD Radeon RX 5700 XT/Intel Arc A580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; Requires 8 CPU cores for processor; Requires 8 GB VRAM for graphics; SSD storage required

Recommended

  • OS: Windows 10/Windows 11
  • Processor: Intel Core i7-12700/AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: Nvidia GeForce RTX 3080/AMD Radeon RX 6800 XT/Intel Arc B580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; SSD storage required

Hopefully, your PC is in the recommended range, or at the very least, the minimum specs range. If not, you might want to consider picking up Borderlands 4 on PlayStation 5 or Xbox Series X/S. Or, if you can stomach the wait, Borderlands 4 is also coming to Nintendo Switch 2 on October 3

While waiting for the game's launch this week, stop by Game Informer's Borderlands 4 hub for all kinds of behind-the-scenes features, exclusive details, and more about the game.

Are you picking up Borderlands 4 this week? Let us know where you're going to play it in the comments below!

MachineGames Hopes To Make Another Wolfenstein Game And Sees BJ's Story As A Trilogy

Though MachineGames is likely basking in the great reception to last year's Indiana Jones and The Great Circle, as well as its Order of Giants DLC that launched last week, the studio is still thinking about BJ Blazkowicz and Wolfenstein. In a recently released Noclip documentary about MachineGames, studio co-founder Jerk Gustafsson said the team sees BJ's story as a trilogy and hopes that it isn't done with Wolfenstein yet, as reported VideoGamesChronicle

"I think this is important to say because we have always seen this as a trilogy," Gustafsson says when describing BJ's journey from resistance fighter to family man. He later says, "...at least I hope that we're not done with Wolfenstein yet. We have a story to tell." 

It sounds like we can expect a third Wolfenstein game, if MachineGames has any say over the matter. 

The last mainline Wolfenstein game was 2017's The New Colossus, although the team also helped develop 2019's Youngblood, a co-op-focused spinoff set 19 years after The New Order and The New Colossus. It's been eight years since the last mainline entry, and more than six years since MachineGames released any game related to Wolfenstein, so here's hoping the team is cooking something up now post-Indy. 

In the meantime, read Game Informer's Wolfenstein: The New Order review, Wolfenstein II: The New Colossus review, and Wolfenstein: Youngblood review. After that, read Game Informer's Indiana Jones and The Great Circle review

[Source: Noclip via VideoGamesChronicle]

What would you like to see in a third mainline Wolfenstein game? Let us know in the comments below!

Is Kirby And The Forgotten Land’s Switch 2 Star-Crossed World Content Worth $20?

Kirby and the Forgotten Land’s $20 Switch 2 version upgrade is the most expensive of the upgrade options that have been afforded to various Switch games that can be played on Switch 2. Most of the upgrades have been free (e.g. Pokémon Scarlet and Violet) and the upgrades to Breath of the Wild and Tears of the Kingdom are $10 each or included as part of a Nintendo Switch Online subscription. The distinguishing factor here is Kirby’s upgrade includes a significant batch of new content, but the question remains – is it worth it?

Kirby and the Forgotten Land ran at 30 FPS on the original Switch, which is a detail I had to confirm with some light internet research. The game ran so smoothly in my memory that I was fairly certain it always ran at 60 FPS. I share this detail not to make myself and my memory look foolish, but to say that it was never a game where I was wishing it ran at a higher frame rate. It plays well and looks wonderful. On Switch 2, with this upgrade, the game now runs at 60 FPS with a higher resolution, which is great! I will always embrace those extra 30 frames. But it is not a game changer for Kirby in the same way it arguably is for Breath of the Wild and Tears of the Kingdom. It is simply a game improver.

Which means for me, it all comes down to the extra content. Star-Crossed World includes a new boss rush mode and adds 12 levels to the game that are dispersed throughout the campaign. If you’re playing through the game for the first time, you will periodically encounter the new levels as you are playing. If you’re like me, however, you can jump into your old save and just go straight to the new content.

 

These Star-Crosed Worlds locations, as is the case with all of the levels in Forgotten Land, are good. They’re well-designed and have a handful of new mechanics. Enemies are stronger (but still not particularly challenging) and there are a few new mouthful modes, which are all worthwhile additions. The levels are technically remixes of locations Kirby previously visited, but they all venture away from the original versions so quickly and wildly that they all do feel wholly new.

It all culminates with an impressive and suddenly challenging final boss fight, which has become a Kirby calling card for the last few franchise entries. Kirby has a fine, not-particularly-challenging time making his way to the final boss, and when he finally gets there, it turns out Kirby must defeat god and it’s going to take more attempts than any other element of the game has required up to that point. To be clear, this is not a complaint. Star-Crossed World’s final boss is no exception and it’s a highlight.

 

The “problem” with all this added content, and I am using quotes because it is unfair to refer to it as a problem, is it all lines up with the quality of the main game and ultimately doesn’t feel necessary. The new mechanics don’t quite set it apart enough from the main game to make the levels required destinations. Forgotten Land did not feel short on content or in need of new levels. I have no complaints about getting more – I like playing Forgotten Land – but it all just feels a little steep for the price of admission. Despite being good, it all just ends up making it a hard recommendation for returning to, what is in my opinion, the best Kirby game to date. And if you skipped the game on Switch and are interested in playing on Switch 2, I am sorry the price ($79.99) is so high.