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Lords Of The Fallen II Delayed To 2027

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Lords of the Fallen II has been delayed to 2027. The sequel, technically the third game in the series, had been slated to launch sometime this year. 

Developer CI Games posted a development update explaining the delay for the upcoming Soulslike action RPG, writing, “As development progresses, we have worked closely with the Gameplay Feedback Team, a dedicated group of seasoned Souls-like veterans within our Launch Creative Team. Their valuable ongoing input, combined with the team’s vision, has identified meaningful opportunities to further refine and strengthen the overall experience. These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch.”

CI Games also touches on the strategy behind the new release timing for the title, saying it "strategically positions Lords of the Fallen II outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves.” To CI Games’ point, the 2026 holiday season is already packed with major releases, with a notably busy September and a November that essentially belongs to the highly anticipated Grand Theft Auto VI.

Lords of the Fallen II was first announced at Gamescom 2025. The game is a direct follow-up to 2023’s Lords of the Fallen, which itself was a reboot of the original 2014 game of the same name. Lords of the Fallen II courted controversy in 2025 due to anti-DEI remarks made by the studio’s CEO and global marketing director regarding the game’s "player-first" design philosophy. 

Lords of the Fallen II will launch for PlayStation 5, Xbox Series X/S, Switch 2, and PC. You can check out every game coming next year with our 2027 Video Game Release Schedule. 

After Over Two Years In Early Access, Enshrouded Launches Into 1.0 This October

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After coming together in PC Early Access for two years, survival action RPG Enshrouded has a 1.0 launch date. Look for the game to arrive on PlayStation 5 and PC on October 15. 

An Xbox Series X/S version of Enshrouded will arrive in Spring 2027. The voxel-based survival action game sees players working alone or with others in 8-player co-op as the Flameborn, the only hope for stopping a corrupting fog wreaking havoc across a kingdom. While exploring the vast world to uncover forgotten remnants of the past, players can gather resources to construct buildings and settlements to house NPCs, craft gear, and cut down threats in combat and while dungeon crawling.

"Our team worked tirelessly to launch Enshrouded 1.0 and its exciting new content simultaneously across PC, PlayStation 5, PlayStation 5 Pro, and Xbox Series X|S. Enshrouded combines large-scale voxel building, fully terraformable worlds, advanced multiplayer systems, and a vast open world in ways that are technically very demanding. As we approached launch, we decided that achieving the level of quality and performance we expect on Xbox would require additional time," said Jan Jöckel, CEO of Keen Games, in a press release. "We never want to rush a platform release or compromise on quality. Development of the Xbox version is progressing steadily, and we’re planning to bring Enshrouded to Xbox players in spring 2027. Players can look forward to learning much more about Enshrouded 1.0 this summer."

During its two years in Early Access, Enshrouded received eight major content updates, three new biomes, along with new monsters, weapons, armor, materials, decor, and more. Developer Keen Games also added dynamic weather. Despite launching into 1.0, Keen Games promised to support Enshrouded with new content "for years to come."

The Big List Of Upcoming Video Game Remakes

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Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware. 

The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters or reboots) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months. 

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Assassin's Creed Black Flag Resynced

Release: July 9

Many Assassin's Creed fans consider 2013's Black Flag as one of the best entries, and Ubisoft is giving it the ol' spit shine. Dramatically improved graphics and performance accompany a completely rebuilt combat system and quality-of-life improvements, sanding away the original game's annoyances. Black Flag Resynced also features new story missions, including tales centered on Blackbeard and Stede Bonnet, with newly recorded lines by the returning voice cast. The best addition of all? New sea shanties!

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Halo: Campaign Evolved

Release: July 28

Hell froze over when Halo Studios (formerly known as 343) announced that it was not only remaking Halo: Combat Evolved's iconic campaign but that it was bringing the game to PlayStation for the first time. Unlike 2011's Halo: Combat Evolved Anniversary, which was a remaster, Campaign Evolved is a full Unreal 5 remake of the game's story – and only the story, as the multiplayer is not included. Players can tackle the campaign alone, with a buddy in 2-player splitscreen, or in 4-player online co-op for the first time. Campaign Evolved also adds three new story missions centered on Master Chief and Sgt. Johnson set before the game's events. 

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Trails in the Sky 2nd Chapter

Release: September 17

Picking up where 2025's Trails in the Sky 1st Chapter left off, this remake of The Legend of Heroes: Trails in the Sky SC, first released in Japan in 2006, sports similar bells and whistles. It looks and (presumably) plays better,  and features new content such as mini-games and fan-favorite characters becoming playable party members. Perhaps more importantly, it offers another decent entry point into the intimidating and convoluted (to an outsider) Trails franchise. Plus, if you got in the door with 1st Chapter, your save data can be transferred into 2nd Chapter to net bonus items in a great touch. 

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Rayman Legends Retold

Release: October 1

Rayman Legends Retold is an exciting yet somewhat controversial remake. The 2013 platformer is arguably Rayman's finest outing, and much of that praise stems from its fantastic and timeless 2D illustrated art. Retold maintains the spirit and perspective of that aesthetic but renders it in 3D courtesy of Ubisoft's Snowdrop Engine. While Retold still looks great in 2.5D, it's debatable whether it looks better than before, but at least the actual gameplay still looks top-notch. New music levels bolster old favorites (such as the iconic "Black Betty" stage), plus additional tracks by Grant Kirkhope, and other quality-of-life improvements should make for a big return for one of the best platformers of the 2010s.

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Danganronpa 2x2

Release: 2026

This remake of 2012's Danganronpa 2: Goodbye Despair retains the game's original zany story but adds a brand-new scenario for fans to sink their teeth into. The game's cast of classmates returns to endure a mysterious new murder game promised to be as substantial as the existing campaign, which itself has been upgraded with visual enhancements. Monokuma has never been better, and that's likely bad news for his unwilling participants. 

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Gungrave G.O.R.E. Blood Heat

Release: 2026

Despite only releasing in 2022, Gungrave G.O.R.E. is getting a remake called Blood Heat. Rebuilt entirely in Unreal Engine 5, Blood Heat serves as a redemption of sorts for the poorly received action game by bolstering it with a host of improvements. Upgrades include a revamped and more polished combat system, enhanced cinematics, 360-degree controls, improved enemy AI, and new characters. Here's hoping Gungrave's comeback sticks the landing this time. 

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The Legend of Zelda: Ocarina of Time

Release: 2026

Arguably, the most beloved Zelda game of all time is getting its biggest makeover yet. Unfortunately, beyond a cinematic teaser showing off a sleeping Link, Nintendo has shared no details about the game. We have faith it will do the Nintendo 64 classic justice, and are curious if it can make the Water Temple wholly enjoyable once and for all. 

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Tomb Raider: Legacy of Atlantis

Release: February 12, 2027

Lara Croft's 1996 debut adventure has been remade before, but Legacy of Atlantis will be its biggest overhaul yet. Built using Unreal Engine 5, Legacy of Atlantis will feature modernized gameplay as well as a few surprises to Lara's trek across Peru, Egypt, Greece, and the titular lost city. If developers Crystal Dynamics and Flying Wild Hog add anything that can top the sheer shock of seeing a T-Rex for the first time in the original game (which returns in its full glory in this revamp), we'll be extra impressed. 

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Persona 4 Revival

Release: February 18, 2027

Persona 5 may be the entry that dominated the mainstream, but the also critically acclaimed Persona 4 set the table and is getting another shot in the limelight. Unfortunately, we don't know how Atlus plans to update the 2008 title; its 2025 reveal trailer announced it as being in early development. Persona 3 Reload is likely the best reference point for what to expect, and we're looking forward to spending dozens of hours hanging with the gang (i.e., fighting demons) in Inaba one more time. 

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Final Fantasy VII Revelation

Release: Spring 2027

The final chapter of the Final Fantasy VII remake trilogy is at hand, and it looks like Square Enix is going out with a bang. Players can now more quickly explore the vast world aboard the Highwind airship, allowing them to then skydive to their destinations. With Cid and Vincent fully playable, the party is complete, and the already stellar combat has been bolstered by a new FITS system, which allows the cast to don new outfits that bestow class-like abilities (FFX-2 dress spheres are (kind of) back, baby!). In a welcome change of pace, Revelations will launch on all platforms simultaneously, meaning no one has to wait to see how Cloud and Co.'s remixed adventure concludes. 

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Frostpunk 1886

Release: 2027

11 Bit Studios is reimagining its 2018 post-apocalyptic city-management game, moving it into Unreal Engine 5 but offering more than a visual overhaul. Frostpunk 1886 will boast new content, including an entirely new Purpose path and new mechanics and laws. It may seem a bit soon for a remake of Frostpunk, but the game will be nine years old by the time 1886 is scheduled to launch in 2027.

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Resident Evil Veronica

Release: 2027

Resident Evil fans hoped and prayed, and Capcom finally answered by announcing its next remake is the beloved (and challenging) Code: Veronica. Like the previous Resident Evil remakes, Claire Redfield's 2000 survival horror adventure has been treated to a major graphical and gameplay overhaul. Although the reimagined storyline will be largely faithful to the original, expect to experience new narrative elements as well. 

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Fate/Extra Record

Release: TBA

Record rebuilds Fate/Extra, the first entry in the dungeon-crawling RPG series, with updated character graphics, and a beefier narrative. In terms of gameplay, developer Type-Moon Studio states it features “a more strategic deck-building style of dramatic command battle.” We’re not sure exactly what that last bit means, but given that the original game was released for PSP, it will be nice to have an improved version of the cult title on modern hardware.

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God of War Trilogy Remake

Release: TBA

Santa Monica Studio is going back to its roots by remaking the original God of War Trilogy. Details were non-existent at the game's reveal in February 2026,  but this would presumably be a graphical and potentially gameplay overhaul of Kratos' Greek adventures in God of War, God of War II, and God of War III. Whether this will be a bundled collection of three remade games or if Santa Monica somehow combines them into one seamless experience remains to be seen. 

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Max Payne 1 and 2 Remake

Release: TBA

In April, Remedy Entertainment pleasantly surprised the gaming world when it announced it had struck a deal with Rockstar Games to remake Max Payne and Max Payne 2: The Fall of Max Payne. Remedy sold the IP to Rockstar in 2002, but the two are partnering to revive the gritty crime series that popularized Bullet Time. The project, which will combine both games into a single title, will be made by Remedy with Rockstar footing the bill on development and publishing. It's slated for current-gen consoles and PC.

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Presentable Liberty Remake

Release: TBA

Presentable Liberty, released in 2014, was a 1-to 2-hour-long narrative adventure in which players controlled an imprisoned character during a pandemic. While in solitude, you receive letters over the course of five days that, while you can't reply to them, gradually tell the game's overarching story. Presentable Liberty's original creator, Robert "Wertpol" Brock, had planned to remake his games but passed away in 2018; this upcoming remake is being made in tribute to his life. It will feature more worldbuilding, improved graphics, new items and interactions, new endings, and full controller support. 

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Silent Hill Remake

Release: TBA

Bloober Team surprised many by knocking its remake of Silent Hill 2 out of the park. Following that game's positive reception, it's no surprise Konami is entrusting the team to give the same treatment to the 1999 original that first instilled the fear of fog into players. We're excited to see how Bloober Team reinvents Harry Mason's captivating and terrifying search for his missing daughter. 

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Splinter Cell Remake

Release: TBA

It might not be a new entry, but a remake of Sam Fisher’s first outing is better than nothing after years of waiting. Ubisoft Toronto sits at the helm of the project and plans to rebuild the game from scratch using the Snowdrop Engine while maintaining the classic stealth elements. Here's hoping it can recapture and reinvigorate the stealth gameplay that put the franchise on the map over two decades ago. 

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Star Wars: Knights of the Old Republic Remake

Release: TBA

The reveal that arguably the best Star Wars game ever was getting a much-needed remake had fans raising their lightsabers in celebration. Unfortunately, the game’s development seemingly succumbed to the dark side after reports surfaced that progress had stalled, and work on the game has switched hands from Aspyr Media to Saber Interactive. The game went radio silent for a long period until Embracer Group sold off Saber, prompting the studio's CEO to confirm that KOTOR is "alive and well".  In March 2026, Saber reconfirmed that the project is still in development. We hope that's the case and look forward to eventually seeing the remake in action. 

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The Witcher Remake

Release: TBA

CD Projekt Red’s litany of upcoming projects includes a full remake of the first Witcher game. It’s being built in Unreal Engine 5 by developer Fool’s Theory with supervision from CD Projekt veterans. The Witcher, released for PC in 2007, is not an easy game to revisit due to its age and lack of console ports. Now that Geralt and friends are mainstream draws, newer fans can finally experience the adventure that started it all. 

Which remakes are you looking forward to playing the most? Let us know in the comments!

Grand Theft Auto VI Price And Ultimate Edition Revealed, Physical Version Will Not Include A Disc

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Rockstar Games announced last week that Grand Theft Auto VI pre-orders will go live tomorrow, June 25. Today, the studio revealed the game's much-speculated price as well as a second, more expensive edition.

The standard version of Grand Theft Auto VI will cost $79.99. A more expensive Ultimate Edition will cost $99.99 and includes what Rockstar describes as "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story."  As later detailed on the game's website, the Ultimate Edition unlocks the following items and destinations:

  • 95 Grotti Cheetah vehicle
  • Hawk & Little Morgan revolvers
  • Personalized variants of Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol
  • Jason's safehouse vehicles, such as the Dinka Enduro motorcycle and the Crest Kayak
  • Exclusive Ganado Retro Build modkit
  • Sara's Unisex Salon (featuring exclusive hairstyles for Jason and Lucia)
  • The Shitzu Squalo boat
  • Stock 305 clothing store (featuring exclusive apparel for Jason and Lucia)
  • '67 Vapid Dominator Buggy
  • Electric Fang tattoo shop (featuring over 50 exclusive tattoos for Jason and Lucia, designed by the artist collective FAILE)
  • One-Eyed Willie's mod shop
  • Goodtime Gear apparel collection
  • PTT Youngin$ Illegal Goods Store gang compound
  • Classic Car Collection (special commission to track down abandoned classic cars for collector/fixer, Wyman)

Pre-orders begin at midnight local time. Those who pre-order the digital version of GTA VI can begin pre-loading the game on November 12, a week ahead of its November 19 launch. Rockstar also revealed that the physical version of GTA VI only contains a download code inside the box – not a disc – that supports pre-loading as well. This version will also be available starting on November 12. 

Additionally, players who pre-order or purchase GTA VI before November 20 will receive the Vintage Vice City pack, described as "a collection of items that flash back to when the neon burned brightest. " Digital pre-order customers will also receive a free month of GTA+, a membership program granting access to Rockstar's game catalog, GTA Online benefits, and other perks. 

Grand Theft Auto VI launches on November 19 for PlayStation 5 and Xbox Series X/S. You can catch up on news about the game by watching its first trailer, its second trailer, and our previews detailing the cast and six of the major areas players will explore.

Star Fox (2026) Review - Mission Complete

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Reviewed on: Switch 2
Platform:
Publisher: Nintendo
Developer: Velan Studios
Release:
Rating: Everyone 10+

Nearly 30 years and now two whole remakes later, Star Fox 64 is still the “animals in airplanes” franchise’s crowning achievement. Not even Shigeru Miyamoto’s efforts with 2016’s Star Fox Zero (which to date marks the last time the word "director" appeared in Miyamoto’s title on a video game) could fully pull the series away from that inescapable N64 memory. This Switch 2 remake is a joyful, updated reminder of why that 1997 game is, in fact, very good and fun, but it also casts a spotlight on the fact that we are long overdue for something – frankly, anything – new from Fox McCloud and team.

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The great news is that the simply titled Star Fox for Switch 2 looks great. Any qualms I had about the characters’ appearances became distant memories as I spent more time with them. The environmental visuals make exploring the ocean floor of Aquas feel claustrophobic and scary, and watching the lava flow and burst on Solar is even more intimidating than it was when I was young. Watching the sun of the Lylat system creep through the ship graveyard of Sector X is mesmerizing, and these moments happen often.

Controlling the Arwing feels great, too. Executing those barrel rolls Peppy has been demanding for more than three decades feels smooth, and firing off that last-second homing shot while careening into that final gold ring is as rewarding as it has ever been. Falco is still annoying, though. He demands your help and complains when you take too long, but is also certain he is better than you in every conceivable way. It can be grating, but hey – that’s our Falco, so mission accomplished, I guess, to use the lingo of the game.

 

It also sounds exceptional. Nintendo still struggles with voice actor performances, which makes it hard not to give in to nostalgia and pine for the original voice lines. Those bizarre quips have sadly become rock-solid artifacts in my brain, but the new music is incredible. Choral additions to boss themes make them feel grand, and I even got emotional during the final moments of the game thanks to the stirring score.

It all feels appropriately familiar, and the base game holds up well as a fun, arcade-inspired experience with a rapid pace. But I like the gameplay additions, as well, though they are generally minor. Unlocking lore details in the Holoviewer for every ally, enemy, planet, and more is a worthwhile pursuit. For example, I have been wondering what Bill’s whole deal is for nearly 30 years, and finally, in this new/old Star Fox, I unlocked a few paragraphs about his history; I couldn’t navigate the menus fast enough to read them. The cutscenes between levels, which inject overdue personality into the Star Fox team between missions, are also attractive and fun to watch. Seeing how they shift (though don’t expect radical changes) depending on the different routes you take makes replays worthwhile. I also appreciate that the requirements for the different routes are now much more transparent.

The addition of challenges for each level (beyond the medals system from the original) is also fun. The comparison is perhaps odd, but jumping straight to Macbeth to try and complete a list of specific tasks feels like classic Tony Hawk’s Pro Skater. The levels in Star Fox are short, so you only have so much time to hit the checklist items, which is a smart way to make replaying the intricately choreographed stages fun to revisit repeatedly.

 

The added multiplayer modes are also more substantial than I expected, with contemporary online matchmaking across a suite of different options inspired by familiar online shooter modes (like king of the hill or capture the flag). The augmented reality elements where your face can be tracked on an animated avatar of Leon the chameleon (among many others) to move his mouth when you yell at friends to stop shooting you is equal parts dumb and charming. It’s almost enough to make you want to press the ‘C’ button on your Switch 2 controller. Almost. The single-player experience is the primary attraction.

Another remake of Star Fox 64 is not what I want from this franchise. There has always been an implied depth of character and story to Star Fox, even in the 1993 SNES game, that has never been truly tapped. This remake expands as much as it can within the bounds of the original game in ways I appreciate, but it all still feels held back. But I also cannot deny Star Fox 64’s power over me. When the re-orchestrated music kicks in while firing lasers that cast beautiful modern shadows against the giant spaceships that just can’t hit me, and the bad guys complain about how cool and good I am at flying a spaceship right before they blow up, I’d be lying if I said I wasn’t having a great, nostalgic time.

Score: 8.25

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