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Devolver Digital Reveals Ball x Pit, A Brick-Breaking Survival Roguelite That Looks Awesome

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/3796af5d/ball_x_pit_header.jpg" width="800" height="450" alt="Ball x Pit Devolver Digital Kenny Sun roguelite brick breaker reveal Steam demo PC Switch Xbox Series X/S 2025" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Devolver Digital has revealed Ball x Pit, a brick-breaking, base-building survival roguelite that looks like the next indie time sink I can't wait to jump into. There's a demo out today on PC, and it's launching on Xbox Series X/S, Switch, and PC sometime this year (here's hoping it makes its way to PlayStation 5 one day, too). This was revealed as part of today's Devolver Direct, which went with a different approach to its summer showcase this year.&nbsp;</p><p>Instead of the zanier off-the-wall antics of the annual summer Devolver Direct, which usually contains multiple announcements, it released a documentary called "BALL x PIT: The Kenny Sun Story," alongside a trailer for the game.&nbsp;</p><p><strong>You can view the Ball x Pit reveal trailer for yourself below:&nbsp;</strong></p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/GEK4dEOAQCc" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>"In Ball x Pit, Ballbylon has fallen," a press release reads. "After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters far and wide flock to the city's tomb to seek their fortune, plundering the depths in search of Ballbylon's scattered riches. Few return.</p><p>"The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon. With every glob you lob, gain valuable experience to develop overpowered spitball combinations, and recruit additional heroes to unlock new skills to send the gutter-dwelling goons packing."&nbsp;</p><p>As you can see in the Ball x Pit trailer above, it fuses quite a few different gameplay mechanics to create a roguelite. There's classic brick-breaking action (with Vampire Survivors-like explosions of numbers all over the screen), base-building, and survival gameplay, all morphed into one experience as you attempt run after run. It features over 60 randomized balls to equip, 70 unique buildings for New Ballbylon that provide gameplay bonuses, power-ups, and characters, and more.&nbsp;</p><p>You can try out Ball x Pit on PC via a new Steam demo right now before it launches on Switch, Xbox Series X/S, and PC sometime this year.&nbsp;</p>

The Journey To Bringing Game Informer Back | GI Show

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/f735d41d/the%20game%20informer%20show%20719.jpg" width="800" height="450" alt="the game informer show" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Today is an important day.<em> </em><a href="https://www.gameinformer.com/letter-from-the-editor/2025/06/06/you-can-now-subscribe-to-game-informer-magazine-again"><em>Game Informer</em> magazine subscriptions are back</a>! And so is the Game Informer Show podcast! We recorded our first episode earlier this week before all the Summer Game Fest announcements and before we had Switch 2s in our hands. Apologies for not talking about the absolute latest in video game news, but this first episode back was always meant to be a catch-up and a rundown of what to expect.</p><p>Join Alex Van Aken, Marcus Stewart, Charles Harte, and me as we talk about bringing the magazine back, share what we did during our "time off", and share just a few of the games we've been enjoying recently.</p><p>Moving forward, you can expect to hear The Game Informer Show podcast every Thursday, and next week we will have a special on-location SGF episode.</p><p>Thanks for resubscribing (or never unsubscribing)! We look forward to coming back and to all your feedback.</p><a class="spreaker-player optanon-category-C0004" href="https://www.spreaker.com/episode/the-journey-to-bringing-game-informer-back-gi-show--66425205" data-resource="episode_id=66425205" data-width="100%" data-height="200px" data-theme="light" data-playlist="false" data-playlist-continuous="false" data-chapters-image="true" data-episode-image-position="right" data-hide-logo="true" data-hide-likes="true" data-hide-comments="true" data-hide-sharing="false" data-hide-download="true" data-title="The Journey To Bringing Game Informer Back | GI Show" data-color="3c59e0">Listen to "The Journey To Bringing Game Informer Back | GI Show" on Spreaker.</a>

Every Game Shown During The 2025 Summer Game Fest Day Of The Devs Digital Showcase

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/d39c21a3/dodt2025.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Day of the Devs has increasingly become a platform for small teams to show off unique games, and this year was another nice collection of interesting games, many of which were oddly based around pulling off heists.</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">&nbsp;</p><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">You can can see the full round-up of showcased titles below.<br>&nbsp;</p><h2>Snap &amp; Grab</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: No Goblin</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/e3fb8bcf/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">A neon soaked heist game where you have to take pictures of various valuable items in order to steal them later<br>&nbsp;</p><h2>Big Walk</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: House House</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/4465fa4b/screenshot-00002.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Untitled Goose Game showed its next title, which is cooperative multiplayer where strange avatars explore a realistic environment in order to solve puzzles. Voice communication will be a major factor.<br>&nbsp;</p><h2>Sword of the Sea</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Giant Squid</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/03f8e9ec/ss_adfbbd61a2b5c291813af20b7b5bb527762c586f.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of Abzu and The Pathless has been revealed before, and was shown recently at the PlayStation event earlier this week, but Day of the Devs offered an additional look.<br>&nbsp;</p><h2>Escape Academy 2: Back To School</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Coin Crew Games</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c6292db3/screenshot-00003.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The sequel to Escape Academy, a fun co-op game where players work their way through digital escape rooms, will apparently focus more on the lore of the school and attending classes alongside new puzzles. It will also be open world, unlike the original.<br>&nbsp;</p><h2>Mixtape</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Beethoven and Dinosaur</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/7ccbec07/screenshot-00006.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of The Artful Escape has been shown before, but Day of the Devs offered a new look at the very stylish coming of age story as well as some insight into more artists that will be on the soundtrack like Joy Division, Smashing Pumpkins, Potishead, Devo, Silverchair, The Cure, and many more.<br>&nbsp;</p><h2>Blighted</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Drinkbox</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/dabca457/screenshot-00007.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Nobody Saves the World and the Guacamelee series’ next game is an overhead action game that is described as a Metroidvania (a genre the studio is adept at). In a world where memories are passed down generation to generation, you have to overcome the Blight that is overtaking the world. And you do this by exploring and beating up enemies with a skeletal scythe.<br>&nbsp;</p><h2>Dosa Divas: One Last Meal</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Outer Loop</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/797a9e05/screenshot-00009.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The next game from the creators of Thirsty Suitors is an apocalyptic RPG and about travelling around in a ramshackle mech and cooking delicious food.<br>&nbsp;</p><h2>Possessor(s)</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Heart Machine</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/2d2f5218/ss_84481a95d406617644a8cbae4b5a113457a49701.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The creators of Hyper Light Drifter’s next game is a Devolver-published Metroidvania game taking place in a capitalist world overrun by demons. It’s been announced already, but Day of the Devs showed some new gameplay and characters.<br>&nbsp;</p><h2>Moonlighter 2</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Digital Sun</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/304d1b48/ss_4a4422057a27b46e396f2f73554c811666ed5067.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The original Moonlighter is a pixelated rogue game about managing your shop. The sequel changes the art direction significantly, but focuses on the same core ideas, but with all the improvements a sequel affords.<br>&nbsp;</p><h2>Please, Watch The Artwork</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Studio Waterzooi</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c008c5a8/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Please, Watch the Artwork is a sequel to the charming puzzle game, Please, Touch the Artwork. In this game, players solve various puzzles surrounding famous artworks.<br>&nbsp;</p><h2>Marvel Cosmic Invasion</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Tribute Games Inc.</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/bbb764f6/screenshot-00002.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Day of the Devs offered a new look at the upcoming throwback Marvel beat ‘em up, showcasing newcomer She-Hulk and Rocket Racoon.<br>&nbsp;</p><h2>Neverwake</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Coldblood, Inc.</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/5f36de4c/screenshot-00010.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Neverwake is a horror RPG life sim that has a great, creepy, pixel art style. You can choose to play at your own pace in terms of chasing the action, or just living your life. And it features music from Hyper Light Drifter composer Disasterpiece.<br>&nbsp;</p><h2>Relooted</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Nyamakop</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/7f8053cf/screenshot-00011.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">The studio behind 2018’s Semblance is back with something a little different. You play as a team that must loot artifacts inspired by the real world and return them to their home in South Africa. Gameplay is about pulling off heists and escaping with intense platforming missions when things go awry.<br>&nbsp;</p><h2>Ratatan</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: TVT Co. Ltd., Ratata Arts</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/95d57fbf/ss_710a03005206732eb0970580e4a8b4eb35cc868c.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Ratatan is a spiritual successor to the rhythm action games, Patapon, and it comes from the team that created Patapon. We’ve seen the game before, but Day of the Devs offered a new look.<br>&nbsp;</p><h2>Thick as Thieves</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Otherside Entertainment</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/71684965/ss_3cc06654929982c935e4c2c7b597ecc9d5598f2f.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Warren Spector is known primarily for his work on the Deus Ex series and the Epic Mickey games. His latest game is Thick as Thieves with Otherside Entertainment. It’s a cooperative stealth action game about pulling off heists – a theme for the Day of the Devs showcase – at the same time as other thieves.<br>&nbsp;</p><h2>Pocket Boss</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Mario von Rickenbach</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/3c8c2ccf/screenshot-00003.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">2019’s Kids is a less a game, and more an entertaining interactive art piece with very memorable visuals. Pocket Boss is the next game from its creators, and it is a short experience all about manipulating data and playing around with the visual language of graphs.<br>&nbsp;</p><h2>Consume Me</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developers: Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/57d25c15/screenshot-00004.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Consume Me is an autobiographical game about co-developer Jenny Jiao Hsia and her relationship with self-image growing up. But it’s also about everyone’s self-image. Day of the Devs afforded a new look at the game.<br>&nbsp;</p><h2>Off</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Mortis Ghost, Fangamer</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/3c2c798f/screenshot-00006.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Originally released in 2008, Off is an influential RPG that heavily inspired games like Undertale. The Day of the Devs stream featured a quote from Undertale creator Toby Fox talking about how important that game was to Undertale’s creation. This year, Off is getting a re-release with newly added content.<br>&nbsp;</p><h2>Tire Boy</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: GameTeam6</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/09547424/screenshot-00009.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">Tire Boy is an action game where you play as the titular Tire Boy as they roll around the world, beat up monsters, and just generally get into trouble. It’s an odd premise that looks fun to play.<br>&nbsp;</p><h2>Toem 2</h2><p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr"><em>Developer: Something We Made</em></p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/124f2259/screenshot-00001.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <p style="line-height:1.38;margin-bottom:0pt;margin-top:0pt;" dir="ltr">As the number behind the word Toem indicates, Toem 2 is a sequel to the well-regarded 2021 photo-taking game.</p>

Resident Evil Requiem Is Arriving February 2026

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/ccc97349/requiem3.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p><strong>Update:</strong> Capcom faked out the audience at Summer Game Fest by saying it wouldn't be revealing the next Resident Evil early in the show, only to have a full trailer for the game as the "one last thing."</p><p>The game is called Resident Evil 9: Requiem (the 'q' is the cute stand-in for the '9'). The trailer follows a character named Grace Ashcroft, who is potentially related to Alyssa Ashcroft from Resident Evil's Outbreak and Outbreak File #2. Grace works for the FBI and is tasked with investigating the hotel where her mother was murdered. The trailer shows all kinds of creepy happenings and monsters as part of the investigation.</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/POz1-EmLsTY" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>Resident Evil Requiem arrives surprisingly soon with a release date of February 27, 2026.</p><p class="inline-rich-content-placeholder">&nbsp;</p><p><strong>Original story:</strong></p><p>Resident Evil Village's English voice actor for Lady Dimitrescu, Maggie Robertson, and Capcom's Jun Takeuchi made an appearance on the Summer Game Fest stage to celebrate the 30th anniversary of Resident Evil. Robertson sang happy birthday while iconography from Resident Evil appeared on screen and Takeuchi then appeared in a pre-recorded video to thank fans for their patience and said information about the next Resident Evil will appear soon. "Just a blink of an eye more and it will be ready," Takeuchi said.</p><p>Based on Capcom's pattern of releasing a new Resident Evil and then a remake, it's safe to assume the next new Resident Evil game we see will be Resident Evil 9 (or whatever it ends up being called), but we will apparently have to wait a little longer.</p> <img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/373c848b/re9.jpg" typeof="foaf:Image" alt class="image-style-body-default"> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/ccc97349/requiem3.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/a9c9bfd2/requiem4.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/a99ad7b1/requiem6.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/c5f6af90/requiem2.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/0aea2e91/requiem1.jpg'></figure></section>

RGG Studio's Project Century Formally Unveiled As Stranger Than Heaven In New Trailer

<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/06/361c4ce9/strangerthanheaven_2.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Ryu Ga Gotaku Studio has formally unveiled Stranger Than Heaven, the official title of its in-development game, Project Century. It revealed this during today's Summer Games Fest showcase with a new gameplay trailer.&nbsp;</p><p>Set in the years 1915 and 1943 (at least), this action game oozes the style and substance of RGG's Like a Dragon series, but with some 20th-century noir flair, and it looks awesome. When we first saw Project Century last year, we saw a game set in 1915, but in today's trailer, Stranger Than Heaven brings us to 1943, a different decade. Fortunately, all the fisticuff combat from 1915 remains in this 1943 look at the game, and if these two trailers together are any indication, it seems Stranger Than Heaven will jump between different time periods.&nbsp;</p><p>Check out the Stranger Than Heaven reveal trailer for yourself below:&nbsp;</p><iframe width="560" height="315" frameBorder="0" width="640" height="360" src="https://www.youtube.com/embed/5L3XVVzsmHE" frameborder="0" allow="autoplay" allowfullscreen="true">&nbsp;</iframe><p>There's no release date or projected platforms for Stranger Than Heaven. While waiting to learn more about it, read <a href="https://www.gameinformer.com/feature/2022/11/24/the-future-of-ryu-ga-gotoku-studio"><em>Game Informer's </em>feature on the history and future of RGG Studio</a>.&nbsp;</p>