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Clair Obscur: Expedition 33 Surpasses 5 Million Copies Sold, Free Content Update On The Way
Clair Obscur: Expedition 33 has achieved over 5 million copies sold since launching on April 24. To celebrate, developer Sandfall Interactive has announced a new update is in the works for the hit RPG.
This update is currently in development and will be free to all players. It will add new features, the most significant of which is a brand new environment filled with new enemies and other surprises. Fans can also expect new boss battles designed to challenge late-game players.
The update will also introduce quality-of-life improvements such as new text and UI localizations in Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian. Sandfall promises other surprises will be part of the update, which currently has no release window.
Clair Obscur: Expedition 33 is available on PS5, Xbox Series X/S, and PC. The game is among our favorites of the year, so we’re happy to see it not only performing well commercially but being bolstered with new content. For more on the game, check out our interview with the game's composer and our list of games to play if you enjoyed Expedition 33.
UPDATE: Nintendo Releases New Version Of Animated Short ‘Close To You’ Confirming It Was Pikmin All Along
Update - October 8, 2025:
Nintendo has released an updated version of the Close to You animated short that confirms the presence of Pikmin. However, the video is only available to watch on the Nintendo Today app at the time of publishing.
This new version shows red, blue, and yellow Pikmin, invisible to human eyes, running amok in the child's room and showing they're responsible for all of the hijinks seen in the original version of the video, which you can watch below the dividing line. We've included screenshots of the updated video below (which were tricky to get as the Nintendo Today app restricts native screen capture, so apologies for the less-than-ideal resolution).
It's hard to imagine that Close to You is teasing a new Pikmin game, given that the last entry, Pikmin 4, was released only two years ago in 2023. Regardless, this revelation likely puts a big damper on the baby Rosalina theory...but who's to say Pikmin can't appear in The Super Mario Galaxy Movie? Let us dream, Nintendo.
Original Story: Nintendo has unexpectedly released an animated short film on its YouTube channel. The film, titled Close to You, centers on a baby and its seemingly sentient pacifier.
Running shy of four minutes, the wordless film centers on a blonde-haired baby who, after their mother leaves them alone in their room, chases their pacifier around the room after it suddenly comes to life. The video’s description lacks any explanation and only states the film’s title (with the comments section deactivated as well). Nintendo’s social media posts and the Nintendo Today app are similarly devoid of any information about the animation.
While it’s unclear if the animated short is tied to any existing or upcoming game, fellow Game Informer editor Charles Harte noticed the short’s lively piano soundtrack is a slightly altered version of the main Pikmin theme. Editor Wesley LeBlanc also adds that Pikmin are canonically invisible to the human eye, as confirmed in the mobile title Pikmin Bloom. It would certainly explain why the baby's pacifier and blocks would suddenly come to life – other than magic, of course.
Some fans online have also speculated that Close to You is tied to The Super Mario Galaxy Movie, and that this child is a baby Rosalina, given they share blonde hair and a similar eye color. The blue shirt could be a nod to Rosalina's signature blue gown. If so, then that would suggest Illumination created this short, being that it's the animation studio behind the Mario movies.
What do you think of Close to You, and do you believe it's related to Pikmin or any other Nintendo property? Is it connected to a video game at all? Let us know in the comments.
Bethesda Announces Fallout Day Stream For Later This Month
Bethesda took to social media to announce the return of Fallout Day, a livestream to celebrate their post-apocalyptic series and announce new game content in the process. The stream will take place on Thursday, October 23 (the day the bombs fell in the Fallout universe) at 10 PT/1 PM ET/6 PM BST.
"Tune in for the latest news about our existing Fallout games, community celebrations, and upcoming fan events!" the announcement reads. Fans hoping for a surprise reveal of a new spin-off or the far-off Fallout 5 are out of luck, but Fallout 76 players likely have news to look forward to. Just last week, Bethesda announced the newest free expansion, Burning Springs, would take players to rural southeast Ohio later this year.
There's also an optimistic reading of this language that means there's potential for a remake or remaster to show up, which isn't as impossible as it might seem. Leaked documents from the Xbox/Activision Blizzard FTC trial revealed a Fallout 3 Remaster was in the works. Given that the Oblivion Remaster turned out to be real, there's a good chance Bethesda actually has a Fallout 3 Remaster in the works, though whether it's announced on Fallout Day is anyone's guess.
Last year's inaugural stream was almost entirely devoted to Fallout 76, and coincided with sales for the series' past games, Twitch drops, and a post-show led by Fallout for Hope, a charity organization supported by the Fallout community. You can get an idea of what to expect by checking out last year's show below.
For more Fallout, check out our review of the Fallout TV series, which returns for season 2 on December 17.
Little Nightmares III Review - A Familiar Dream
Reviewed on:
PlayStation 5
Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher:
Bandai Namco
Developer:
Supermassive Games
Release:
Rating:
Teen
It’s been four years since Little Nightmares II, and in that time, original developer Tarsier Studios has left, with Supermassive Games of Until Dawn fame stepping in to continue the series. Despite the change-up, Little Nightmares III feels right at home in this strange universe, mainly because Supermassive does little to rock the boat, instead using the series’ greatest hits and a couple of underutilized additions to create another spooky adventure.
Somehow, for the first time, Little Nightmares III features co-op and thus, two playable characters: Low, a boy wearing a white raven mask with a bow and arrow that can cut ropes and hit switches, and Alone, a girl with adorable red pigtails who carries a wrench that can smash through walls and hit low-lying buttons. I love their designs, but Low and Alone interact very little, providing no glimpses into either’s personality. The story might explain that somewhat, but I would have preferred to feel more for these little adventurers. Mechanically, the two sometimes rely on each other to advance, but it’s not nearly as often as you’d expect for a game featuring co-op.
Though co-op is a welcome addition, I’m disappointed it’s online-only. The Friend’s Pass that lets you play with someone who doesn’t own the game remedies some of my frustration, but I’m dumbfounded that the game doesn’t feature couch co-op – the entire experience feels built around communicating with someone beside you. If you want to play Little Nightmares III alone, the AI does a decent job as a stand-in.

Together, Low and Alone are trying to escape The Spiral, a mix of vignette-style locations that evoke classic fears like terrifying baby dolls, spooky carnivals, and spiders. You can expect hulking and groaning monstrosities in The Spiral, threatening the duo at every turn as they attempt to escape Nowhere. Though I enjoyed everything on screen, I was rarely surprised. Still, it remains good fun escaping Tim Burton-esque humanoids that often prompt me to say, “Nope, nope, nope,” while playing.
With the addition of Low’s bow and Alone’s wrench, I expected the typical light platforming and puzzle-solving gameplay to feel refreshed. But with only a few teamwork-focused combat set pieces and one or two other uses, these tools are largely underutilized. Little Nightmares III, like its predecessors, is a game about feeling underpowered and desperate to escape whatever house of horrors you find yourself in. Challenges include climbing and jumping over gaps, thrilling chase sequences with an added dose of terror due to who or what is pursuing you, and a smattering of simple, familiar puzzles to solve throughout.
I’d have liked more mechanical variety in every locale, as puzzles and progression through levels felt repetitive – you move a lot of boxes that you then climb atop to reach areas higher up. That said, each level's visual and audio design makes up for those misgivings, as the details and accompanying sound design consistently fill me with awe.
Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine.
Score: 7.5
The Outer Worlds 2 Exclusive Gameplay — Paradise Island | Game Informer
As part of our cover story for The Outer Worlds 2, we were treated to an exclusive demo of the game’s first open-world area: Paradise Island. Following The Outer Worlds 2’s prologue chapter, this is where players become truly acclimated with the game’s new and improved systems in an open-world setting.
Watch editors Marcus Stewart and Wesley LeBlanc provide a guided tour of the game's first major branching mission.
You can read our full cover story on The Outer Worlds 2 by visiting gameinformer.com/subscribe to gain instant access to the digital issue and receive a physical edition in the mail.